arrow keys to move (left key or right key to rotate) space to attack c to collect item x to switch weapon z to scan around (the ONLY way to find hide enemy without in danger) ------------------------------------------------------------------------- item: heal stand for heal damage boost increases your damage shield(more like bubble) protects you freeze freezes enemies fire trail leaves fire while walking, enemies get damage when touched ------------------------------------------------------------------------- weapons: sword attacks enemies on your front gun shoots bullet(if you are bad at aiming then don't use it) shotgun shoots 5 bullets(more accurate than gun but wasting more bullet) ------------------------------------------------------------------------- enemies: normal enemy uhh... just normal fast enemy... faster but weaker than normal strong enemy... stronger but slower than normal shooter enemy... shoot and drop bullet and the slowest electricity enemy... stun and hard to solve but power up bullet and the weakest hide enemy... annoying but slow and hide(yep, still able to kill it) spawn enemy... spawn dummies and extremely high health(although health decreases per dummies) dummies... quite annoying but dies itself my best: 1628 sec (27 min 8 sec)(ahh... it just like the old time)
all updates: V0.1 published with only normal enemy and heal, damage boost item. (a large gap) V0.5 added speed and tough enemy. (a gap) V0.8 added shooter enemy and shield item (a gap) V1.0 shooter enemy can drop bullet when get killed and you have a gun (also changed title screen) V1.1 added freeze item V1.2 balanced with shield and freeze( by slow you down) V1.3 mobile control V1.4 changes art work on mobile control(I have no idea about updating anything) V1.5 added result V1.6 added electricity enemy V1.7 added hide enemy and sweeper V1.8 added spawner enemy (not yet)V1.9 added fire trail and shotgun (not yet)V2.0 big waves of enemies approaching CREADIT: art: @sdgfv code: @sdgfv hashtags: #all #art #game