Simon is a game that requires the player to memorize a sequence of lights and sounds. Here are the steps to play the game: At the beginning of the game, one of the 4 keys lights up randomly producing simultaneously a sound associated to the key. The player has to press the same key. Next, the Simon turns back the same light on and a second one, again randomly. The player has to reproduce this chain of light using his memory. And so on... Simon Says is a different game that requires one person to be Simon and give action commands to the other players. The players must only obey commands that begin with the words “Simon Says”.
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.