⊱ ━━━ - - ━━━━ .. ☘ .. ━━━━ - - ━━━ ⊰ ➳ qυєѕтѕ | ⸙ Weekly Quest ─ Open ( 1/5 ) ・Location: Hunting Grounds ・Challenge: Sneaking Past a Badger Den ・Rewards: 8 Moss, 10 Twigs, 6 Stone ・Quest Guide: Dust-bunnydandy ・Participants: None ( ? ) Every week, there's a new quest that any feline can join unless there are specific requirements. The quest participants must overcome the challenge through roleplay to earn the rewards. Depending on the rewards, they may go into colony storage, be given to the quest guide, or distributed evenly among the felines. You can use the comments below to sign up for a quest, provided that it's open. ➳ qυєѕт gυι∂єℓιиєѕ | ・Kittens cannot join a quest. ・Quests can begin when all five slots are filled or the quest guide is ready. At least three slots must be filled to begin. ・All spots, including quest guide, are first come, first served. ・Quests that continue for over 21 days will lose all rewards. ⊱ ━━━ - - ━━━━ .. ☘ .. ━━━━ - - ━━━ ⊰
⊱ ━━━ - - ━━━━ .. ☘ .. ━━━━ - - ━━━ ⊰ ➳ νєитυяєѕ | ⸙ Hunting Venture ─ Open ( 0/4 ) ・Location: N/A ・Venture Guide: None ・Participants: None - - - ⸙ Herb Venture ─ Open ( 0/4 ) ・Location: N/A ・Venture Guide: None ・Participants: None - - - ⸙ Border Venture ─ Open ( 0/4 ) ・Location: N/A ・Venture Guide: None ・Participants: None ( ? ) A venture is a group of felines that hunt, gather herbs, or check the colony border together. Ventures can happen at any time, just sign up for one! Joining a hunting or herb venture will award more herbs than hunting or herb gathering alone. Furthermore, a border venture will increase territory control. Ventures must be roleplayed out to gain the rewards. ➳ νєитυяє gυι∂єℓιиєѕ | ・There can only be one of each type of venture at a time. ・Slots are first come, first served. ・A venture guide gets to choose the location of the venture [ Hunting Grounds / Moon Sierra / Red Deer Village / The Deadwood ]. Border ventures must be in the Hunting Grounds or Moon Sierra. ・Outcasts and coddled ones can interrupt ventures in Red Deer Village and The Deadwood. ・Ventures can begin when all four slots are filled or the venture guide is ready. At least two slots must be filled to begin. ・Prey and herbs will be rolled for prior to the roleplay starting. Predators and NPC appearances will be rolled for as well. ・At least one herbalist must be present on an herb venture. ・A feline can only join one venture at a time. ・Kittens cannot join a venture. ・Hunting ventures give 1-4 extra prey and herb ventures give 1-4 extra herbs. ・Ventures that continue for over 21 days will lose all rewards. ⊱ ━━━ - - ━━━━ .. ☘ .. ━━━━ - - ━━━ ⊰ ➳ υρ∂αтєѕ | Quests: ・ Last Changed 0/0/0 ・ Updates: Ventures: ・ Last Changed 0/0/0 ・ Updates: ⊱ ━━━ - - ━━━━ .. ☘ .. ━━━━ - - ━━━ ⊰