Credit to elements_creator for the SFX and health Updates: -Crush sound effect is now pitched down when held -Crush now creates responsive debris particles -Slight new visual to push -Rise rocks now have a hitbox for collisions that should make visuals more clean -Crush damage is now based on the length for which it was held. The same does NOT apply to push here/in the real game -Crush emits lightning if you hold for long enough. -Changed Crush particles -Text engine imported -Crush, push, and fall have all been heavily nerfed to more closely match damage in the real game. Crush and push have slightly randomized damage, and fall damage is now lowered by each rock you use (First rock may do 10 damage, but the 5th or 6th may only do 8). Damage from rocks is reset when you use rise again (goes back to 10). Spacebar: Rise When holding spacebar, a projectile will appear at your cursor. When you release spacebar, that projectile will launch toward your cursor, bouncing before lifting rocks. Click: Fall A random rock will accelerate to your cursor, creating an explosion. Q: Crush Creates strong gravity at your cursor. Holding Q will increase AoE. W: Push Send waves of gravity toward your cursor. Holding this will swap range and width.
Major updates to this game will be listed above. Any other changes from now on will be listed here: Jan 29, 2024: -Added crush lightning -Fixed a bug where scratch will sometimes not prepare audio, causing the first sound effect played to have a delay. (Fix: every once in a while have a 0 second (or very short) muted audio clip play to prepare scratch audio)