Travel into the woods to find the remains of the Cyber Calamity incident and maybe even a powerful hidden energy source? Introducing the hardest yet still possible Scratch game ever! Combining your typical platforming from other platformers and 2D Shooter PVE! (2 Dimensional Shooter Player Versus Environment!) [NOTES] PC ONLY!! Volume sliders only apply once you're in a match [KEYBINDS] W or D to move forward S or A to move backward Q to dash where ever you're moving (not moving results in an evade/backward dash) SPACE to jump M for volume slider (afterwards click anywhere away from the slider to hide. Currently only works for music.) P to skip to an ACT (I'd suggest you use it only if you've played the game at least once) F for ability/alt (If a weapon has one) Z to activate shockwave (If you bought Exoskeleton) E to lunge Energy Sword (if you have it) [CURRENT STYLES/TECHNIQUES] PARRY: Deflect a parriable ranged attack by attacking with your melee. DENIED: Intercept a parriable melee attack by allowing them to hit your melee instead. MULTIKILL: Kill 2+ at the same time RICOSHOT: Throw a coin into the air and shoot it to ricochet it randomly OR towards a boss enemy BASH OF KA-CHING!: Throw a coin into the air and hit it with your melee to ricochet it towards your mouse pointer OR towards a boss enemy REJUVENATION: Hit an enemy while parrying an attack with the Sword during the extender frame and damage the same enemy twice. CHARGEBACK: Deflect Tranquilizer's projectile by throwing a coin towards it ENERGIZED: Hit a projectile of your own with the Energy Sword to energize it ULTRARICOSHOT: Throw a coin into the air and shoot it with the Railcannon to ricochet it randomly OR towards a boss enemy SUPER PARRY: Parry a first frame attack. (usually instant projectiles) [ACTS] ACT I: The Venturer And The Venger. ACT II: Height Of The Depths. ACT III: Imperfect Hatred ACT IV: UNFINISHED ACT V: UNFINISHED
[GOAL/PURPOSE] Venture The Ruins is a platformer game... Sike it's actually a somewhat fast paced and intense TPS PVE game inspired by the hit game ULTRAKILL with deep lore and a little bit of platforming included :) The main goal of this game was to build up on the potential of platformers. They could be much more than just walls, spikes and lava. Some may argue this isn't really a platformer game and I can agree but that's mainly because the challenge is the actual TPS PVE rather than the platforming. [CREDITS] Code was either done by me, or I referred to tutorials and other scratchers like but didn't copy them outright (tweaked to my way of coding) HEAVILY INSPIRED BY ULTRAKILL Music from ULTRAKILL Gameplay inspired by ULTRAKILL Gun textures/Flash indicators are either from or remade from ULTRAKILL Most sound effects are from ULTRAKILL Ammunition Indicator by The game is not finished! It will be shared momentarily to get opinions from people I know/in my community. [UPDATES] Update 1.1.1: Buffed Sharpshooter (Alt cooldown 8s > 3.75s, spin up time 2s > 1.33s) Buffed Curser Budget Revolver and Budget Shotgun (now has aimbot), reduced Budget Coin parry heal (4 > 2). Biograss nerf (Base walkspeed 4 > 3, Enraged stays at 4) ACT III: Added more levels, battles/bossfights, weapons, shop items such as Refreshers and heals, added a bunch more platforming challenges and a few tweaks to bosses and older levels. Update 1.2.1: Reworked reloading mechanics, You can now switch weapons while reloading! For later weapons, you must wait for the cooldown to switch. Tranquilizer also no longer has aimbot and delayed a few spawns on later waves. Update 1.3.0: THE VENTUROUS UPDATE. This update revamps practically everything. I can't fit all of them here but the changes are EVERYWHERE.