Space to shoot R to reload Survive until Wave 60 and then fight the evil scientist! You can switch between bought weapons: Don't switch guns while reloading as it'll cancel the reload and make you unable to shoot until you reload again 1 for RSH-12 (starter revolver) 2 for M9 3 for MP5 4 for M16 5 for M249
---------------------------------------------------------------------------- UPDATE LOG ---------------------------------------------------------------------------- Alpha V1.0 Game was created. I'm drawing inspiration from the first ever SCD. The revolver, M9, and MP5 will be making a return joined by the endgame M16A1. I still need to balance the guns and give them a cost and reload animation but it's good so far. there are numerous glitches but this will be fixed upon making a progression system. I will be using the same enemies as SCD1 with a normal cat and then a more armored faster cat and then finally a slower heavily armored cat. Rather than flying enemies (the final boss and minions will instead be flying) I am adding a 4th super slow super armored cat. I changed their theme to be cyborg instead of medieval armor. Boss and its minions aren't in the game yet, only the ground cats. HP and speed need balancing but this will be done later when the guns are finalized. Waves are also incomplete and SCD3 waves are reused, this is very imbalanced as SCD3 has a way faster paced compared to SCD1 and this is an SCD1 remake since I never finished that game so I need to slow the pace and rebalance. Alpha V1.1 Weapons completely balanced! M249 Saw, an endgame weapon was added. I also finished all enemies and balanced them and added a bunch of new enemies and I also finished the boss fight and waves system. Game is now ready for release! Alpha V1.2 Guns rebalanced and money system also rebalanced. I revamped the boss fight system and changed music and gun sounds along with fixing bugs in the enemies and rebalanced enemy hp and speeds. I also added win and loss screens and fixed stickbois HP so now it actually works instead of taking no damage. Also rebalanced the loud audio and added a mute button for the 3 types of sound effects Alpha V1.3 Rebalanced weapons and fixed various bugs. Also made enemies RGB for fun. They also spawn further away after fixing an old bug that made them instantly die upon spawning to close to the edge. Also made gun sounds better and changed music.