--------------------------------How to play-----------------------------Jumpo has a some returning moves that he can pull of in this new chapter! Movement: Arrow keys Slide: Down arrow while moving Double Jump: Up arrow while in the air ------------------------------------Story-------------------------------------- (This game is a sequal to Jumpo 5, it is recomended you play that and the previous titles to understand the story) Jumpo and his fairy friend Barry decide to go out for some cookies; however, they run into King Kathud who is resentful that nobody every buys from his cookie shop. So he decides to take all the cookies for himself. Can you stop Kathud and his scheme? -----------------------------Previous Titles------------------------------- Jumpo 1: https://scratch.mit.edu/projects/442289264/ Jumpo 2: https://scratch.mit.edu/projects/454976550 Jumpo 3: https://scratch.mit.edu/projects/461356892/ Jumpo 4: https://scratch.mit.edu/projects/479086629/ Jumpo 5: https://scratch.mit.edu/projects/477651903/ Jumpo 5.5: https://scratch.mit.edu/projects/585588067/ Jumpo R: https://scratch.mit.edu/projects/725218235/
----------------------------Developer's Note-------------------------- Greetings! The reason as to why I canceled this game's development is because I felt as If this wasn't a new and exiting chapter within the Jumpo franchise. Instead it felt as if I was just retreading the same song and dance. In simpler terms, it did not feel unique enough. I thought to rework the idea, but it was already to far to re-build from the ground up. Maybe one day, I will revisit this idea of a side-scrolling Jumpo game, this time with a much easier to program level system. Now, for the games plot and story, originally, after Jumpo "Dies" he was supposed to wake up in the afterlife where he would meet Phantom bolts. Eventually Jumpo would come back to life, and eventually face off against Kathud. Thank you so much for playing my games. -Me