(Apparently suuuuper glitchy.. idk if ill ever get around to my 9th try to fix it so player at your own risk of dying to garbo code and rng) -Z to shoot -Click Sensors to aim -NumberKeys 1-8 to use Items -Firing at self with blank skips the Dealer's/Op's turn -Box of (Gum) - Restores 1 charge -Can of (Soda) - Unloads current round without firing -(Chains) - Skips Dealer's/Op's turn -(Saw) - Deals double dmg next shot -(Magnifying Glass) - Lets you see current round loaded
Leave Feedback And Comment Bugs Please -This is the 2.2v -Also there are only # -Now With Difficulty level3 rounds per game this version Beginner- probabilty changes, chance to forget where to aim, only heals to max health (base on round) Easy- probability changes, chance to forget what round is next if he knows, only heals to max health (base on round) Normal-...Normal Hard- Can burn items and has a chance to check chamber when ur not looking to cheat Impossible- Always knows whats next...burns all ber and magnifing glasses, will always use cuffs if 2 or mre lives are in, always use saw when there is a live