click buttons to do things. control p1 cursor with wasd and select with q. control p2 cursor with arrow keys and select with m. control stage cursor with wasd and select with q. -you can not select 3rd party characters (bottom row, white borders) IMPORTANT: not a game, just a demo of the menu, fighter select, and stage select. Gallery does not work. ----------------READ THIS FOR DEV STUFF-------------------- since there are very few 2d fighters on scratch, and even fewer tutorials, I have decided to create my own engine, and see if it works. If you have seen old screenshots of the game's select screen, then seeing this will surprise you, as I have revamped the entire game to make it more efficient, only needing 3 variables instead of 32 for the select screen alone, etc. the base rooster has been shortened considerably, from 20 to 15, and I might even cut guests, so it's possible only 10 characters might be in the base roster. I plan on making intros for characters before fights and win animations, as they will be easy to add. Gallery will include character bios and other things of that nature. to do list - engine -character sprite sheets - 13 intros and 15 win animations - Gallery how hard can it possibly be?
square enix, Bandi namco, Ozzy Osbourne, Capcom,AMC/image comics,Vajna and Kassar. All code, art, and characters not from companies listed above are by me. TLDR above -revamped game, making original engine from scratch, roster size cut to either 10 or 15