Controls * Arrow keys to move * Hold Z to slow down your movement Press Space at the start to begin the attack After getting hit, invincibility frames are indicated by the color of the bow/character; blue bow = invincible, green bow = not invincible Hitbox is roughly around the center of the bow I think Attack Pattern * The attack cycles between two patterns * The first pattern sucks in rings of packeted bullets that are aimed at you. * The second pattern sucks in dense rings of bullets. These bullets start out slow, but gradually speed up.
The upcoming game is a bullet hell, and guess what my forte is? 2/5/24 - Release (Might need further optimizing in the future kind of released it on a rush) 2/7/23 - Added a player 2/7/23 - Modified the patterns; first pattern is now aimed at your player. Second pattern has decreased density and slower speed. Both patterns now use a different method for bullets spawning 'outside' of the screen. (hint: they just move until they reach the edge using a custom block with no screen refresh toggled and then move just a little bit more) In practice, this might make the second pattern a little bit more difficult now. 3/25/24 - Edited description of attack patterns in Instructions