NEW VERSION AVAILABLE! https://scratch.mit.edu/projects/1287664067/ a fanmade version of the strongest battlegrounds by yielding arts for some stupid reason, scratch wouldnt allow me to save my project! sooooo yeah scratch is dumb because of that, ive created an itch.io page for you guys to play it! :) https://jingboss2.itch.io/tsb-shameless-ripoff WASD - Movements Space - Jump Clicks - M's W - Front Dash Q - Side Dash Type "music" to toggle music on/off Click outside of an UI (EX: settings UI, Character Selection UI,...) to close it M's Variants: -Downslam: +At the 3rd M's (aka M3), jump and click in midair to do a Downslam -Uppercut: +At the 3rd M's (aka M3), hold Jump and click to do an Uppercut -Roll/Push (aka M4): +Click 4 times to do a Roll/Push this game has a lot of features, here are some: -Colorable Player -Dynamic Setting Buttons -Modding-Friendly -Customizable Skills -2 Different Fonts
Changelog: v1.61: -fixed minor issues (will not carry over to the linked version) v1.6: -added side dash -added front dash -changed a few moves -completely removed multiplayer (sorry not sorry) v1.51: -turned off multiplayer feature for default. -Moved FPS counter -Reworked the Character Select Screen -Added walking/jumping animations -Added Animation for Hero Hunter's Hunter's Grasp Finisher Move -Added New Character: Destructive Cyborg +doesn't have any skills yet -Fixed Tree Leaves flashing bug -You can click outside of the UI to close it -Rocks are now gray/grey, yay -Decreased Particle Amount for performace pleasure v1.41: -Added FPS counter -Added Delta Time (its just a value, does not change anything) v1.4: -Added tree: +Interactable with player +Custom effects +Breakable +Cool-looking -Finished Hero Hunter's base Hunter's Grasp animation, the finisher animation is not finished... yet -Added new options: +Show Background Elements: -Adds trees to the game, restart to apply option +Tree Direction: -Makes the tree don't rotate +Leaves: -Toggles leaves effects v1.3: -Added a little bit more effects for hero hunter: +flowing water thingy +thingy coming up when you use lethal whirlwind stream -Fixed Hero Hunter's 4th move's typo -Reworked Settings UI: +The slider bar are gone, but you can set a specific amount of value +The buttons now will have icons -i tried my best to optimize the game -Skills now show their cooldowns v1.221: -Changed Dummy Maximum Health slider max range from 500 to 1000 -Fixed Hunter's Grasp Finisher Effect -Added shadow for damage counter -M's deals low knockback -Fixed Lethal Whirlwind stream bug -Changes the thumbnail. -Added New Character animations for lethal whirlwind stream and its finisher -Added new theme: Dragons Dance - The Strongest Battlegrounds OST v1.22: August 30th, 2024: -Added health bar to multiplayer -Implemented Multiplayer Interpolation: +Makes the multiplayer doesn't flash when they stand still anymore -Added a new tech v1.21: August 29th, 2024: -Added roblox-looking character animations to flowing water -Added multiplayer: the player cannot interact with others but its better than nothing! -Added new options: +Player Color: self-explanatory, multiplayer-friendly +Multiplayer Opacity: changes the opacity of other players that is in the game -Enchaned consecutive punches' effects -Added Titles -Reworked Normal Punch -Mini-Uppercut now makes the dummy roll -Added damage counter v1.2: August 20th, 2024: -Changed The Player's Character to a humanoid-looking Character. this is not finished yet +Animations for Hero Hunter is not finished... yet +Credits: jayjay_purp for the idea -Hitbox Opacity option is now accurate v1.1: June 20th, 2024: -Fixed Flowing Water Bugs -Fixed Lethal Whirlwind Stream Bugs -Added Fading to Options -Added "Move Dummy to Player" Option: +Moves the Dummy to the player when enabled -Added "Player Movement" Option: +Player can move now, it has been requested for a long time and it also have a remix that lets the player move, shoutout to justshaydy for the idea! -Fixed Normal Punch Syncing Issues June 21th, 2024: -Added 2 Normal Shove Techs -Downslam has effect now -Fixed hunter's grasp damage tech getting less damage & hunter grasp tech m's start at 2 instead of 1 (in the original hunter's grasp tech start at 2) -Lethal Whirlwind Stream's Stun now effects until the dummy is on the ground, and it'll stay there for 1 second (aka 30 ticks) -Lethal Whirlwind Stream now reset the player's m1 -Every skill reset the player's m1 if the "Extra Extenders" option is disabled -Added "Extra Extenders" option: +When use a move, the player's current M's is NOT resetted when enabled, very buggy! -Added game thumbnail -Added moveFrames to shove, normal punch, and other skills +moveFrames is the frames that you are able to use your skills, any skill that is used too late or early will not work (aka you need to time your attacks when doing an uppercut) tags: