Scratchville is a creative city building simulator where you make money, buy buildings, and grow your city! If you like the game, why not recommend it to be featured? It would help out a ton! https://scratch.mit.edu/studios/28715018 –––––––––––––––––––––––––––––––––––––––––––– Tips [Found in-game]: - If you accidentally stop the project, no worries! Scratch won't delete your progress unless you close the tab or reload the site - You must place buildings from other roads. Factories need to be placed on busy roads. - To save your game, go to settings, and then click "Save" - For each person, you gain $2. For each occupied job, you gain $5. (If you have too many jobs, those jobs won't give you money.) - To level up, get to a certain population. Level 2 is 500 people. ––––––––––––––––––––––––––––––––––––––––––––Controls: Arrow Keys / WASD - Move Camera Click - Place / Interact E - Delete –––––––––––––––––––––––––––––––––––––––––––– Changelog: Release 1.4 - Terrain - Grass, Water, Sand - River Roads (2 types) - Cars - New song Release 1.3 - Medieval Pack - New Road (dirt) - New Shops (2) - New Houses (4) - UI changes - Level no longer changes size when buying shops - Money no longer stays when hidden in creative mode - Shop now pushes all unlocked items to the front (instead of having them in their normal spot) Release 1.2 - New Shops & Offices (7 in total) - Catalog now shows Level - Roads no longer need to be placed next to other roads - Less Money lol Release 1.1 - Creative Mode - World Config in Menus - Tips in Loading Screen - Day lasts longer - New Shops Release 1.0 - Day/Night Cycle - Current Day Number - Shadows - Income Increased - Decorations - Nature (Parks, Forests) - Sports (Tennis Court, Basketball Court) - Buildings (Museum, School) Beta 1.1 - Catalog - Building Names - Building Stats - Menu - New Shop, Save, Catalog Button - Stats Display Update - Level Up Display - Reworked Level Up Counts Beta 1.0 - Beta Tester Version Release #All #Games