discontinued project! kind of a horror game, just so you know! also sound on is recommended, as for some monsters its the only way to know that they are there or to counter them. w/s/up arrow/down arrow = move up or down q/e/left arrow/right arrow = turn left or right a/d = walk left or right f = interact mouse = alternative camera movement (enable in options) space = sprint m = map (sometimes the map shows nothing) o while map open = open options top counter is what room you are on bottom left counter is FPS bottom right counter is your HP your goal? reach room 100... all items listed -key required to be interacted with to progress to the next room. not all rooms require a key though. -medkit appears when the player could use some healing. has a 50 % chance to either heal or damage the player. all monsters listed -zombie, room 2+ a simple monster that tries to follow the player and bite them. they also gain a slight speed boost based on how high your room is. every 10 rooms increases the amount of zombies can spawn in a room. -shadow, room 8+ a monster with just eyes. visible in the dark. they will move towards the player, but only if they are not looking. backs away quickly when they did their strike. -trapper, room 12+ a floor monster that will bite you when you come close to it. to ensure it catches a prey, it will try to hide when something is nearby. once its hunger is gone, it shall be gone. -darkness, room 15+ a rare monster that is darkness itself. it will slowly try to consume any player who dares to be in their room. while darkness is deadly, it cannot move and will stay in its place... -keeyper, room 20+ a mimic monster disguised as a key, dont come near it, or you will be punished... -bomber, room 25+ a complete invisible monster. when the player is nearby enough, it will start ticking, up to the point where it explodes and scars the player. -lost soul, room 30+ a lost soul swarming the rooms, passes through walls, and when the player is hit, quickly appear somewhere else... for another suprise attack. -ectoplam, room 40+ a gas monster that will slowly devour any player that steps into it. the more it devoured, the deadlier it gets. what ectoplam truely is? we will never know... -slime, room 40+ yet another stationairy monster. slime hangs on the ceiling and eats anything below it. sometimes when it's hungry it will move along the ceiling in hopes to find something. -ravager, room 60+ (not added yet) a monster that indicates it's arrival with a scream. the player has to leave the room fast or ravager will get them... ravager can only appear in a room if a player is taking a long time in it... -deathbringer, room 105+ (not added yet) for those who dared death mode, or wanted to go beyond the end... a simple yet effective monster that will scare and slay players non-stop... joke monsters (extremely rare monsters) -grass, room 5+ a 1% monster. always spawns with multiple grass friends. touching them will cause grass poisoning. (grass is a refrence to a friend that REALLY hates it) -zoom-bie, room 15+ a 2% monster. a 'upgraded' version of the zombie. whenever you get in its range, it will move to the player at incredible accelerating speeds. -found soul, room 30+ a 1.5% monster. its pretty much exactly like the lost soul, but faster and deals a bit less damage. however, it doesn't teleport anymore when it hits the player, instead it will randomly teleport now. and strangely enough, this can really give you shivers... -trolo, room 45+ a 0.75% monster. moves in random directions at high speeds. beware though, it deals 1000 damage, you will die no matter what when touching it. ''how to win? just don't die! and don't get mad! :)'' -john bomb, room 5+ 0.5%, ok i legit just wanted to make a decent new monster but i had no ideas, then john bomb rage popped up in my music playlist so now it exists. now of course, not all monsters are listed here, that would make it no longer a suprise...
lots of bugs, lots of stuff is missing, yeah, uh, try to make the best of it raycaster tutorial by griffpatch insperation by the roblox game ''doors'' (kinda) some ideas by friends rest is by me, @ds003012 also most monster ideas were by friends. joke monsters are all me. joke monsters explanation (dont read this if you dont want to) so why did i make joke monsters? well, as it turns out, you can make monsters do alot of crazy stuff. while the main monsters are kind of balanced, they are not the craziest. joke monsters are basicly the same monsters but crazier. grass for example was based off of trapper. with a what if there were alot more and they dealt damage faster thought. found soul uses the teleport in a diffrent way than lost soul does. and that one change can completely change on how you avoid it. although they are a bit harder, i also felt like adding some extra joke monsters that were overall just alot harder. like trolo. the monster that one-shots players. since i didnt want players to suffer from him, i made him extra rare. you can also see that with other hard joke monsters. not showing them and having them exist just in the code didnt feel right. so i added a small chance for them to spawn. but they were so small that some might never be seen. so thats when joke mode came. increased chances for them to spawn, to be exact, 12.5x their original chance. i couldve allowed the main monsters to spawn too, but that would result in too much chaos. so it was better to split it in 2 modes, joke and chaos. this way i still give the player a chance for those who want to. while this does kind of ruin the idea of their rarity, it would be the only way to show the player what they are. as i dont expect pople to play through 200 rooms and keep going just to find one. that would bore everyone.