Note: It's as hard as Jet Ninja 1, if not harder. It is recommended to read everything here. =CONTROLS= W, A, S, and D to move Click or Space to use the weapon (aim using mouse) 1, 2, and 3 for abilities =ENEMY LIST= Regular Enemy: 3 HP, 3.5 Speed Fast Enemy: 2 HP, 5 Speed Slow Enemy: 5 HP, 2 Speed Strong Enemy: 4 HP, 4 Speed Strong Fast Enemy: 3 HP, 6 Speed Heavy Enemy: 10 HP, 1 Speed Dawn Enemy (elite): 10 HP, 7 Speed =BOSSES= White Fang: 20 HP, can make clones, throws projectiles Snake Prince: 50 HP, can slash with his sword, can summon snakes and three Dawn Enemies Pain (Not Added): In Jet Ninja 3 Dara Uchiha (Not Added): In Jet Ninja 3 =ABILITIES= Katana Slice: Deals 3 damage in a circular area. Area Stun: Stuns ALL enemies for 2 seconds. Rasenshuriken: Throws a projectile dealing insane continuous damage. =PASSIVES= Susano'o Aura: Enemies take 1 damage per second and get slowed when near you. Sage Mode: Increase damage and speed by 1 and increase projectile speed by 150% Lightning Shuriken: Increase damage by 1, double projectile speed, and make attacks stun the enemy (except bosses) for 0.3 seconds.
Starting Menu - Inspired by McVincient, just copied from Jet Ninja 1 Sound Effects from mixkit and The Ninja 5 (by WillWam) EMOTIONAL DAMAGE death effect by Steven He Inspired by Naruto franchise By the way, I'm sorry for the project's naming. This game is my ICT activity so I have to name this project this way. Costume Inspirations: Fast Enemy/Strong Fast Enemy: Naruto Uzumaki Slow Enemy/Heavy Enemy: Choji Akimichi White Fang Boss: Kakashi Hatake Dawn Enemy: Akatsuki Snake Prince Boss: Orochimaru =VERSIONS= v1.0: Added 2 Enemies, Initial Game v1.05: Added Slow Enemy, increased reload speed, more waves in general v1.05.1: Changed Slow Enemy's model, added boss intro v1.1: Added White Fang Boss, added knockback to weapon attacks v1.1.1: Added Upgrades, added some bug fixes v1.1.2: Added Katana Slice, improved knockback v1.2: Added Strong Enemy and Strong Fast Enemy, more waves after boss v.1.2.1: Changed the player model to make the game slightly easier v.1.2.2: Added Heavy Enemy, added Area Stun v1.25: Added EMOTIONAL DAMAGE sound effect on death, adjusted Area Stun effect (Increased Duration, longer cooldown) v1.3: Added Rasenshuriken, adjusted all cooldowns for abilities, made the White Fang boss fight easier v.1.3.1: Buffed Area Stun duration to 2.5 seconds, fixed bug where Strong Fast Enemy is slow for some reason v1.35: Added Dawn Enemy (elite), added more waves v1.35.1: Made bosses immune to Area Stun v1.4: Added Snake Prince (Boss), reduced the projectile speed of White Fang's attacks, fixed player model, made 2 passive abilities (Lightning Shuriken and Sage Mode) v1.4.1: Put Rasenshuriken in the second upgrade slot (after Orochimaru instead of after Kakashi), bug fixes v1.4.2: Added translated instructions, more bug fixes v1.45: Added Susano'o Aura, added more bug fixes, and waves after Snake Prince Boss v1.5: Finished Game, added end screen, switched Ability CR position