Hey Guys. Welcome to Extrication Junction - v.1.5. This version is the very first full release of Extrication Junction, featuring a complete stage in its entirety, including all essential elements to make a functioning game. I won't be updating Etrication Junction for some time, as I'm currently off to pursue other projects. I did mention as much in my New Year's Eve Update. --- --- --- [About] --- --- --- Extrication Junction is some sort of, I guess rather generic, shooter. It is very plain and simplistic and not gory in any way, and while I intend to make the project more complex as it goes, it won't become anyhow gory either. Now, I will release each update to this project as its own "file", instead of updating this one. Hence the "- v.1.0"-extention! In addition, these projects will then be gathered in their respective studio. Why? Well, yeah. I'd like to be able to look back at this project myself, and others to be ablo to look back at this project too - to see the changes and developments over time. --- --- --- [v.1.5 Content] --- --- --- Features added and edits made in this Update as follows: - d.K-pedia was installed - Stage Boss Encounter was added - d.K B.a.s.i.c was renamed to Extrication Junction --- --- --- [Controls] --- --- --- [W] - move up [A] - move left [S] - move down [D] - move right [Space] - interact with highlighted object (requires you to be in close range, does not work on items.) [LMB] - fire selected weapon [1] - select 1st weapon (technically doesn't do anything yet, the weapons is auto-selected.) --- --- --- Also, follow up in the studio if you like! ~ Aethas
--- --- --- [Updates] --- --- --- 25 May 2016 - * improved respawn location of checkpoints * fixed crate in Stage 01 being excluded from checkpoint system --- --- --- [Credits] --- --- --- - @mwiemann - who found a solid solution to the wall collision issue. Solid. Get it? Solid walls. - Davey Wreden - The Beginner's Guide is pretty twisted, I think, but thought provoking. It kind of led me back here, I guess. - Mnargl - http://www.newgrounds.com/audio/listen/575633 Menu Theme -> "Chiptune Loop 32" - stab101 - http://www.newgrounds.com/audio/listen/575633 Stage Theme -> "Dytopian Escape" - Ragestorm http://www.newgrounds.com/audio/listen/240383 Boss Theme -> "Avp Boss Snes (rs)" - Clairegl http://www.newgrounds.com/audio/listen/517739 Victory Theme -> "Drake 2 - Boss Theme" - - inspiring thought for the game's title - FreeSFX Sound Effects - www.freesfx.co.uk/soundeffects/ - blastwavefx - Footstep - mckinneysound - Blaster - flowfx - Pick Up - soundranger - Initial Transition - mckinneysound - Menu Button - flowfx - Projectile Collision - foundation - Crate - soundranger - Launch Transition - soundranger - Door Release - mckinneysound - Door Opening - mckinneysound - Monster Aggro - sound-idea - Turret Burst - stuartduffin - Player Damage - gartonia - Monster Creek - mckinneysound - Thrill - gr8sfx - Lightning Strike - mckinneysound - Splash - sound-ideas - Ray Charge - sound-ideas - Ray Blaze - sound-ideas - Blastwave - gr8sfx - Monster Roar