CONTROLS WASD to move and change mask selection Click to attack Q to throw/pick up weapons Space to select mask OTHER INFO BUG LIST: (To the community: Help me fix these!) 1. Throwing the knife with Dennis will sometimes cause it to phase through a wall. 2. Playermodel occasionally has a seizure. May be fixed but i'm not sure. It would randomly happen at multiple points in development. 3. Doors also have seizures. Ow. Thank you for reading and contribute if you can :) ATTENTION!!!! I am back! It has been a crazy year for me and I fully intend to continue to work on this project. Please keep the following in mind: 1. I will be pushing out updates SLOWER - I have a personal life 2. I NEED help. if anybody can help me code AI it would be VERY helpful. I suck with AI. Thank you for understanding. BS hashtags (I don't even know if these work) #games #hotlinemiami #action #fighting #retro #pixelart
Remember to remix this project and publish it with improvements and additions you have and to add it to the studio! DO NOT RUN IN TURBO MODE OR JACKET WILL EXPLODE All sprites are taken from Hotline Miami 2: Wrong Number (2015) by Devolver Digital and Dennaton Games. None are owned or created by me. Music by M.O.O.N. and Scattle. Their songs are credited in the sound files for the background. UPDATE LIST UPDATE 0.01: THE FIRST GRAPHICS UPDATE! - Added a crosshair (With a working distance limit!) and a Tony Playermodel (With animations!) UPDATE 0.02: Added (some) of No Talk! Added a Jacket Sprite and Richard mask, as well as legs. Added looking forward. Added SFX! Made the crosshair not clip into Jacket. Removed Tony (rip). UPDATE 0.03: MASKS!!! WORKING MASKS!! Only Richard, Rasmus, and Tony for now. UPDATE 0.04: NEW MASK(Dennis)! Along with the new mask comes the first weapon(the knife), and throwing! UPDATE 0.05: DOORS!!! OH MY GOD, (half) WORKING DOORS!!! Also removed looking forward because it was too buggy. Ironing out that to add back in a future update. Also made a pretty lil' thumbnail :) UPDATE 0.06: Made doors have a rotation limit, so they no longer get stuck in walls. Also updated/finished the thumbnail. UPDATE 0.07: Added a simple little enemy dummy that can have an execution performed on them. They don't move or get pushed in any other direction than left, but those movements are being added.