Goalkeeper ____________________________________________ W = Goalkeeper shuffles left A = Goalkeeper backs down S = Goalkeeper shuffles right D = Goalkeeper approaches E = Goalkeeper reflex (Press with any corresponding motion key with the letter E to establish a block without moving excessively far Press without any motion key with the letter E to establish a catch without moving The catch will not be visible until the ball is as close as it is required to be It will sound a perfect pass if you punt it correctly to the opposition) Q = Goalkeeper dive (Press any corresponding goalkeeper motion key with the letter Q to register the trigger for the dive This won't register in a penalty until the player hits the ball If ball was hit by the dive late then it will register as a perfect catch) The goalkeeper has to touch the ball but it doesn't matter how high it is for the goalkeeper, the goalkeeper doesn't move very fast so you can use dive to try to catch the ball it has about a 2 second cooldown. R = Goalkeeper ability (Activate this in precise timing when your goalkeeper turns yellow It will slow everything down and will produce an easier reaction for the user to catch the ball) Kicker ____________________________________________ Up arrow = Kicker skids right Left arrow = Kicker approaches goalnet Down arrow = Kicker skids left Right arrow = Kicker withdraws position N = Change curve style M = Change curve direction (only on curves and full-curves) Comma button = Decrease targeted power Period button = Increase targeted power Curve styles: Powered = Kicking the ball directly through without any desired change of direction Knuckleball = Kicking the ball with unpredictable movement and only guiding it to the goal Curve = Kicking the ball with a desired change of direction and will change direction as it travels Trivela = Kicking the ball with a less dramatic desired curve than a normal curve These are NPCs, a non-playable character, they have been set a reaction depending on which outcome the ball went through. You cannot play in this entity unless you choose to alter that fixed script. Wall defender/Enemies or administrators ____________________________________________ Wall defender: Do not worry about this one very much. They will try to block your shot by jumping as high as the ball is. I find it very boring for a repetitive stop, it will just make the game have no use. Instead, it's a better decision to reduce that limit. If you desire, go to the wall defender sprite then add a multiplication operation to the wall defender boolean. From there, they can add a challenge to the offense. Oppositions: "Oppositions" Are the freebies that are off the ball. In other words, they cannot make changes to it. All they can do is roam around, they will start applying their programmed 4 behaviors to their movement system after the ball has been hit. These 4 behaviors are listed below: 1 -They run towards the ball. (They maybe try heading the ball when it's close.) 2 -They try protecting the goalnet. 3 -They take a run to the other side. 4 -They take a skid left or right first then run to the other side. Each of these will change quantity depending on how far the freekick is placed away from the goal. Ofcourse, it would be easier for the goalkeeper to handle the ball as it would be farther. Just some additional features that have been added to this remix. Dialogue NPCs: The referee = Follows you everytime. The assistant = The cyan one who mocks you every game. Game rounds: There will be 2 freekicks and 1 penalty kick. For a freekick, the attacker is able to apply a curve and a certain shot power to keep the goalkeeper confused at its trajectory. For penalties, your angle will be more narrowed. Meaning that you'll have to hit the ball even farther near the sides in order to produce a desired target. (Goalkeeper ability isn't able to activate during a penalty.) Accuracy: Your accuracy is determined at the start of the game. Ofcourse, having a lower value will guide the ball off to it's exact aim. When going to shoot, know that your accuracy is less on point when you bring up a powerful blast, though keeping the goalkeeper stunned. When accuracy set on 99, you will no longer need to have to aim at the goal itself. The shot will rarely go off target and the power multiplier was increased. (More detail in notes and credits.) Cheats: To turn on cheats, press Z, F, and O in order then click on the bland box on the bottom right. GKABILITY/1 = Changes the goalkeeper's energy POWERSHOT/2 = Changes the power SWIFT/ = Changes the speed of each user
Why play? This game is to test out your predictability and to calculate where to direct your trajectories. This is a ball game that is meant for engaged entertainment. Meaning that as it will have comedic sound effects, it will train your experience in your perception in patterns. It's profited for your enjoyment. This was followed by Pair Curvekicks by SMARTFULP and its original was Pair Penalties by RaptorRealm Know that the instructions get updated when the patches and additions are refreshed. It doesn't stay the same. Sound: Mixkit and MP3Hunter The rest: Goes to SMARTFULP Updates: V2 (Earliest Release) -------------------------------------------------------------------------- Toggle space to see trajectories and character movement Hold B and start game to hide curves (Doesn't work for me) Press L to see overall goals/saves/misses Press 1 and 0 to reset overall score (Why would you even wanna do that) Added sound effects Update V2.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fixed bugs like the transition stalling Update V2.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patched bugs that moved the ball away from the goal Update V2.3 (Version 3 refresh) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New thumbnail Removed B mechanic (It was really useless.) The L button now has a conversion rate (Percentage of how many goals are there compared to the saves and misses.) 1 And 0 mechanic has only been exhibited to the owner of this remix (It was a record count, it's not personal control.) Pressing O and P at the same time resets your score from play (It doesn't reset the record count.) Replaced full-curve to trivela Penalties This will happen after 2 rounds of a freekick. When shooting, the ball Added an accuracy multiplier (Asks you from start.) If your accuracy multiplier is 99, then it will transform into the following players. Powered -Givanildo Vieira de Sousa (Hulk) Knuckleball -Cristiano Ronaldo dos Santos Aveiro Curve -Leo Andres Messi Trivela -Roberto Carlos da Silva Rocha This accuracy multiplier will reduce your shot error. If set to 99, it will have ultimate accuracy. It will be less likely to miss no matter where you hit the ball. No need for any skill if you activate this, it will guide itself into the goal. Update V2.4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New thumbnail Added goalkeeper ability when timed the R key(More details in the instructions) Changed the penalty kick for 99 accuracy (1 in a 5 chance the ball is shot in the middle 2 in a 5 chance the ball is shot to the left 2 in a 5 chance the ball is shot to the left Added perfect punt when goalkeeper punts to the opposition Added referee sound effect when the ball hits the referee (Does nothing else) Update V2.5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New thumbnail Update V2.6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patched conversion rate calculations Patched goalkeeper reflex controls Update V2.6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patched conversion rate calculations Diagnosed glitch where screen freezes by restarting the game when it reaches 5 seconds Update V2.7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Added AI Goalkeeper! Answer "N" in the intro to get goalkeeper AI, and answer "Y" in the intro to get player AI! Update V2.75 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Screen refresh glitch patches Update V2.7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Added AI Goalkeeper! Answer "N" in the intro to get goalkeeper AI, and answer "Y" in the intro to get player AI! Update V2.8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Completely fixed screen refresh bugs AI Goalkeeper automatic ability (Higher power = Increased chance of activation) Tweaks with the penalty engine 01 SHO = 60 PWR 42 SHO = 70 PWR 90 SHO = 80 PWR 98 SHO = 90 PWR 99 SHO = 99 PWR