arrows space to take damage x to take a lot of damage z to heal (blue health (lifeblood) cannot be healed back) the death animation is unfinished as are most functions present in the real game (things to add: attacking, soul, enemies, double jump, wall jump, super dash, dash, spells, charms (maybe),a working shade and a 'geo' (money) counter.
platform engine is by me (so it might glitch a lot) art originally by team cherry but vector trace by me sound from hollow knight by team cherry hollow knight by team cherry