WASD to move Hold Q to sprint. Use it wisely. If you don't, you will, in fact, die Press E to read lore stuff The player looks at the mouse cursor for no reason Don't touch bad stuff Very much not finished, so this is hella buggy and pretty buns So, if you came because somebody advertised, that wasn't me. My friends just wanted to help my game out, so if you saw my game being advertised on a project that said "No Advertising," that wasn't me. You can use turbo mode for seeing the game mechanics and stuff. (I use turbo mode for testing) However, if you want to play the game as its designed to be, play it normally.
Update logs Oct 28, 25- Prob gonna abandon this project for a bit. Just doesn't have the same feel as when half the features I wanted didn't exist. I'll come back to this game, of course, but 100% not anytime too soon Oct 27, 25- Made a system to ensure that the layering doesn't tweak out Oct 25, 25- Prob ain't gonna begin the other, cooler, better room gen system I have in mind for a WHILE. If I do it, imma have to rewrite code for monster rooms, make different sprites for different parts of each room, fix/add more non-monster hazards, and more. All in all, it's gonna be hell to make Oct 22, 25 V.2- Guys imma kind of really craving some attention... I might just spoop down to advertising... no, I mustn't Oct 22, 25- Did very little, but soon I shall begin working on my Magnum Opus... completely random map generation!! I hope. Gonna have to do a lot of code and have a lot of sprites with the way imma do it ._. Oct 3, 25- New Smasher stomp. Improved dev panel Sep 29, 25- Better monster movement and extra sounds for 'em too :) If you wanna remix to use dev panel, go ahead Sep 11, 25- Updated Room 42 notes and room 15 dude Oct 22, 24- I think my game is 100% dead :( Sep 5, 24- Sprinting is now VERY nerfed. The stamina drains quickly and recharges slowly. Only use it for running away for monsters! Sep 4, 24 V.2- Balanced sprinting a bit Sep 4, 24- I'M BACK. More stuff soon Jun 7, 24- The Smasher is faster, makes sounds, and is much more obvious when he hits you Jun 6, 2024- Faster walking and sprinting. Also, the flying dude makes sounds Jun 5, 24- Did some small things. Jun 3, 24- I have added stamina :) Try not to waste it May 30, 24- Not done yet but I'm just lazy :P May 28, 24- I'm lazy so no stamina yet May 25, 24- I added sprinting yesterday but didn't change this. I'll add a stamina system as soon as I can 'cause now it's overpowered. May 23, 24 V.2- Ok the new monster is a bit overpowered. I'll nerf him or add sprinting. I feel like sprinting is better. May 23, 24- Room 69 has a special note and a spinning monke :DDDDDDD Also the new monster works now. May 21, 24- Adding a new creature soon! Added new level for the creature too! May 20, 24- More lore. Have to go further. In fact, you have to go 6 more than 100 ;) May 19, 24- Added some lore notes. Gonna have to go far to see one though ;) May 13, 24- Working on something new ;) May 9, 24- Room# 15 Trust ;) May 7, 24- Added some walking sounds and door sounds. Expect more stuff. May 2, 24- Ok, so, I stopped being lazy and fixed it Apr 25, 24- Ok yeah I know it isn't fixed but I'm lazy Apr 2, 24- So uh I may or may not have deleted the movement system for the player... ----------------------------------------------------------------------------- Credits The player movement was from a dude on Youtube named Viiperrr (I think. It's something like that) but everything else was made by me