This is a recreation of Little Alchemy 2. Feedback and suggestions appreciated. Please report all bugs and oversights. This game has small pen text. Turbowarp high quality pen is recommended: https://turbowarp.org/964190681?hqpen Stats -This version has 720 elements (100%) -This version has 3523 recipes (100%) -This version has 2979 blocks Changelog v1.1 (14 Feb 2026) -Added encyclopedia -The output list now hides when the green flag or stop has been clicked. v1.0.4 (13 Jan 2026) -Fixed saving system -This version had 720 elements (100%) and 3523 recipes (100%) v1.0.3 (3-4 Dec 2025) -Fixed element layering -Fixed the screen not darkening when a new element is found -Fixed N/A element appearing during the new element animation -This version had 720 elements (100%) and 3523 recipes (100%) v1.0 (1 Dec 2025) -Added depleted elements -Added final elements -Added reset conformation -Added hints (hints popup does not have UI) -The alphabetical sorter has been upgraded and is now about 3.6 times faster -Added descriptions for tier 11 and 12 elements -Fixed buggy new element animations -Fixed elements on the edge of the element palette not appearing for a short period of time when scrolling -Fixed the wrong element appearing after using a new recipe for an already discovered element -Added tier 13 elements (34 elements) -Added tier 14 elements (8 elements) -Added tier 15 elements (2 elements) -This version had 720 elements (100%) and 3523 recipes (100%) v0.9 (15 Nov 2025) -Added search button -A new alphabetical sorter has been created to reduce lag when refreshing the lists. It is 30% faster. -Fixed certain elements being omitted from the element palette if it had certain characters -Renamed "Jack-o'-lantern" to "Jack-o-lantern", what it is called in the real game. -Added The one ring. The data was corrupted and went unnoticed last update. -Added tier 11 elements (102 elements) -Added add tier 12 elements (72 elements) -This version had 676 elements (93.89%) and 3361 recipes (95.40%) v0.8.1 (11 Nov 2025) -Fixed element layering -This version had 501 elements (69.58%) and 2679 recipes (76.04%) v0.8 (9 Nov 2025) -Added settings -Removed save and load buttons since they became redundant after the settings got added. -Fixed elements being on top of the clean-up wipe -The scroll speed is now 33% faster -Added tier 9 elements (135 elements) -Added tier 10 elements (119 elements) -This version had 501 elements (69.58%) and 2679 recipes (76.04%) v0.7.1 (3 Nov 2025) -Fixed PTE centring being slightly off -This version had 250 elements (34.72%) and 1376 recipes (39.06%) v0.7 (2 Nov 2025) -Added full save codes. Save codes from previous versions are now outdated and don't work. -Added animations for mixing and getting new elements. -Fixed bug that caused the element palette to not scroll up when loading a file -Only the element palette elements that are visible will be cloned to make it possible to add more elements later on. -You now automatically get Metal after 50 elements -Your mouse now must be over the element palette to scroll -Added tier 8 elements -This version had 250 elements (34.72%) and 1376 recipes (39.06%) v0.6 (23 Oct 2025) -Increased size of element palette -Fixed colours of the workspace and element palette -Fixed only one element being produced after a mix instead of multiple -Partially fixed element layering. Usually the small flicker is absent and elements are unlikely to be placed to create the flicker, so the current fix is alright. It is also possible it fixes itself. -Added mouse scrolling for the element panel -Added double click to duplicate -Added clear workspace button -Added Time -Added tier 5 elements (44 elements) -Added tier 6 elements (36 elements) -Added tier 7 elements (24 elements) -This version had 173 elements (24.03%) and 907 recipes (25.75%) The rest of the changelog can be viewed here: I will upload any previous version above v0.1.1 to scratch on request. Credits Alphabetical sorter used in v0.3-v0.8.1 by . Thank you to the original creators of the game. Most assets are grabbed straight from it. The original text engine used from v0.1.1 to v0.6 was PTE Minimal by , itself a version of Pen Text Engine by . It was heavily modified it to suit the project's needs in v0.7.