(A bunch of explanation and personal stuff that stretches on for a while. Actual campaign details in the notes and credits if you want to skip this.)So uhh I've been inactive for quite some time now. Mostly due to obligations to school and to my gf and other stuff. A few days ago I got to see how amazing the scratch community is once again when I posted a project during a serious mental breakdown. I got a large amount of support and it got me thinking that I should get back into the community. Let's get to the point. A while ago, I got bored of my current D&D group and decided to post a project for signups for a lore-establishing campaign for the fantasy world I mainly ran my campaigns in. It got literally no attention at all. I then had an idea. What if I advertised it as a Warrior Cats D&D campaign? I already have a lot of friends within the scratch community that are into it, and it'll get more attention because there are more people within the warriors community on scratch than there are in the D&D community. As I expected, I got five people to join pretty quickly. What I didn't expect was for it to be the most fun I've ever had playing D&D. I think part of it was nearly everyone in the group having previous roleplaying experience from rp studios and stuff. I got an amazing cast of characters that were amazingly role-played, which I've never really gotten both of those things in players before the scratch campaign. It was also the first time in which the group actually seemed invested in the campaign and characters, creating character relationships and unique character traits incredibly quickly and playing them really well. I would like to add that most of the Warriors D&D campaign was improvised. I didn't really have that much preplanned content so I just made it up as I went along. Which actually worked really well. I did have a few things fleshed out like stuff I wanted to do with the villain and the characters but I made up most of it on the spot. So honestly I'm just trying to say that D&D on scratch is the best I've ever played. Now why am I not trying to continue my previous campaign? There are a few reasons why. First, I went through a long period of inactivity near the end of the first plot line's resolvement. This basically made it really hard to start up the game again. Second, scratch turned off studio notifications. While I get why people complained about them, they were actually helpful when it came to things like studios you had a major focus on. Because studio notifications no longer existed, people wouldn't see when I posted something new in the D&D studio. This made the campaign much more difficult to run. Third, left the campaign. Now I definitely made mistakes with her character by literally just locking her up in a prison for the entirety of the first session. The problem with her character not being in the game was that her character actually was one of the most important things in the main narrative direction I wanted to take the story. After she left, my direction for the campaign sort of fell apart. Fourth, I didn't like the setting a lot. The warrior cats setting was interesting, but I'd honestly enjoy just running a normal D&D campaign instead of one based off a series I've only read three books of and all three of those books I've forgotten. So we're going to do this again. This time it will last longer hopefully. Details in the notes and credits.
To sign up, just ask to join. Max of six players for the campaign. The setting of the campaign will be voted on by the people who join it. I have two settings I'd be comfortable with. 1.(not chosen) Gandaletia, the fantasy world I use for most of my campaigns. I have a lot of prestablished lore and characters for this one, as well as a world map. You'd play recruits for an ongoing war between Agellia and Sclartio over rights to land in Ories. I'd also be open to new suggestions for who you play as for this one. 2.(Chosen Setting) Drakkone, a world constantly at war due to tyrannical empires and to the "mana geysers", cracks in the land created by the gods that allow people to learn spells, enchant items, and to regain their natural mana. You'd be playing as people living in Knictorash, a slum city in the Nikcrotian Empire, desperately trying to make money but ending up getting caught up in an active rebellion. Vote 1 or 2 in the comments to decide which one will be run as the campaign setting.