<Scroll Down> Use the link below for performance: https://turbowarp.org/964921929/ Alien 64, formerly known as Super Robot 64, is a massive project I've been working on. Inspired by the likes of Nintendo's Super Mario 64, zKevin's Robot 64 and @ggenije 's Crystal Seeker, it's a product of 3 years of continuous work. Hopefully, the juice was worth the squeeze. This project will likely take a lot of time to complete. Progress is slow with tighter schedules and higher workloads in my life. Seeing Scratch's slow decline, when the completed game finally releases, I'll likely host it on other popular indie game websites as well. PC Controls: WASD: Movement ARROW KEYS / DRAG SCREEN: Camera Movement SPACE: Jump / Double Jump Q: Ground Pound E: Leap
This project has been: >Appraised by big Scratchers like: @ggenije 29/4/2024 @Pentahedron 30/4/2024 @-kippie- on 28/7/2025 >Featured in a video by @voxelbear (Thanks!) >My first project to 10k & 50k views! >Also the first to hit 2k likes & favs! Below is a list of other possible future updates. -New Enemies -Proper Level Editor [As of right now I'm either doing this by hand or using simple scripts to create basic level components. I don't think I should keep that up.] -Refine Player Movement [I might add more abilities, or take them away.] -Better Music [Having an original soundtrack for Alien 64 would be a dream come true...] -Polish -New Levels Cool People: @TheLogFather : Triangle Filler Script @alltrue : Sphere-Triangle Collisions @chooper100 : Ray-Triangle Collisions : Z-Clipping : Text Engine Menu Music: [Robot 64 - Title] by zKevin In Game Music: [Robot 64 - Platform Zone 2] by zKevin [Robot 64 - Turtle Tops] by zKevin [Robot 64 - Snozone Cave] by zKevin [Robot 64 - That's One Hefty Brawl (Remix)] by D-Plushies (Original by zKevin) Update Log: [26 April 2026] >v1.3.5: Fixed and improved sky-boxes. Renamed "Tipsy Hazards" as "Shaky Grounds" Added support for widescreen mode [640x360]. Added new Boss Fight Level 'On Thin Ice'. [19 April 2026] >v1.3.4: New warning when not using Turbowarp. Improved snow particles and 'End Crystals'. Enemies no longer attack during cutscenes. Added an option in the menu to toggle the FPS indicator. Slight tweaks to story cutscenes Added new level 'Snowed Under' [19 January 2026] >v1.3.3: Improved cutscene experience and added some sound effects on cutscene start / end. Changed textures of leaves. Added wind currents that can blow and move the player. Slight tweaks to story cutscenes. Added new level 'Easy Breezy'. [5 August 2025] >v1.3.2: Fixed a visual bug that occurs on mobile devices. Other small bug fixes and optimisations. [24 July 2025] >v1.3.1: Added snowball-throwing enemies. Added icy, slippery triangle geometry. Added environmental snow. Tweaked existing levels to have more check-points. Added option in menu to turn off cut-scenes. The camera can now be moved by dragging the screen. Updated the story-line. 'Triple Jumping' has been removed. Added new level 'Icy Peaks'. [16 June 2025] >v1.3.0: Changed title from 'Super Robot 64' to 'Alien 64'. Added a proper tutorial stage. Changed story-line and added more portraits. Changed the player model and added better animations. Changed some sound effects. [28 March 2025] >v1.2.0: Added in-game cut-scenes. Added new level 'Treetop Dash'. Polished cut-scene for obtaining the star. Added confetti to checkpoints, and a whole bunch of other minor additions, along with fixing a bug with the z-clipping system. [1 February 2025] >v1.1.7: Added falling platforms that fall some time after player interaction. Added new level 'Tipsy Hazards'. Added Coin Counter and polished up the game. [10 December 2024] >v1.1.6: Added new level 'Fun With Fungi'. [29 October 2024] >v1.1.5: Added rotating platforms that 'look' at the origin of rotation, as opposed to orbiting variants. [25 October 2024] >v1.1.4: Added 'Stunned' mechanic, the player cannot move when 'Stunned', but they may ground-pound. Added a level select screen. [24 May 2024] >v1.1.3: Re-spawns save progress. Mobile controls and dynamic camera added, together with minor bug fixes. [15 May 2024] >v1.1.2: Added physics caching system. [8 May 2024] >v1.1.1: Improved shadows and game loop cycles. Added an endpoint (with placeholder graphics), and a pause menu with various settings. [5 April 2024] >v1.1.0: Complete overhaul of testing stage. New logo and thumbnail. Upgraded z-clipping system. Added a lighting system and pre-level introductary cut-scenes. Tweaked various other minor things. [1 April 2024] >v1.0.7: Added asset billboarding, checkpoints and implemented a new z-clipping system. [24 March 2024] >v1.0.6: Added more quality of life enhancements and enemies that can shoot lasers. [21 March 2024] >v1.0.5: Added platforms that orbit around an axis. [18 March 2024] >v1.0.4: Added basic enemies. [15 March 2024] >v1.0.3: Complete overhaul of the game object system. Added delta-time interpolation. [13 March 2024] >v1.0.2: Fixed travelling down slopes and other physics issues. Added basic sound effects. [11 March 2024] >v1.0.1: Fixed trampolines. [10 March 2024] >v1.0.0: Alpha release.