content: 4 transfurs Controls: arrow keys - move Q - sprint 1 - change beast ID space - start chase recent changes: v0.1.0 added tile-based water sprites for Colin, added 1 transfur. v0.1.1 finished the tile based sprite system v0.1.3 added new experimental beast movement, added White knight (WIP transfur) v0.1.4 finished white knight transfur v0.2.5 (MAJOR UPDATE) Added proper layering (you now appear behind and in front of the beast depending if you are above or below), beast movement is now fully operational, beast costume situation figured out (it will now walk the direction it is going) v0.2.6 minor changes to animation registry v0.2.7 Added SHlZI (finished transfur) v0.2.8 added IDLE states to beasts, beasts only transfur when chasing. v0.2.9 deleted unused code blocks to optimize project, added generic pool background with water. v.0.2.10 added snow leopard (WIP TRANSFUR) v.02.11 added a lazy fix to the snep transfur, I'll figure this out later...
credits: dragonsnow: sprites and changed SHlZI: BGM all sprites ripped at maximum quality from spriters resource all BGM ripped at maximum quality from KHinsider spaghetti code made by me. CHECK INSIDE GAME, AND CLICK THE 'IMPORTANT' SPRITE