Calamitous, calamitous indeed! V to use Rage and B to use Adrenaline. WASD to move. Q or Space to dash. (Used for movement, but has a small perfect dodge timing that lets you avoid unparryable damage!) F to parry. (Timing is 2.5x more lenient than perfect dodging, but some attacks can't be parried.) Feel free to use this engine in your own projects. (Oh, and if the snap sound with the yellow pellet is getting annoying, feel free to steal the Bow sprite, Arrow costume and Item4 sounds from the Samurai boss fight project.) Song by Aden Mayo. Rage & Adrenaline sound effects from Calamity Mod. Hurt and Death sound effects from Terraria. (Alt hurt and death sound effects from Don't Starve Together.) Win sound from Team Fortress 2. If you're currently working on one and don't mind a bit of work, please update your bosses with the updates marked with * in order for them to be up to date. V1: Uploaded to Scratch. * V1.1: Added life regen and Terraria hurt/death sounds. V1.11: Fixed small HP display bug. * V1.2: Added win and death screens. * V1.3: Added damage numbers (to make using rage and adrenaline more visually rewarding), fixed the adrenaline loss sound, and added a lightning image when you activate adrenaline. * V1.31: Fixed the bug where clicking the green flag only once after defeating the boss sends you to the win screen. * V1.32: Added a no-hit mode (hold k when clicking green flag) * V1.33: Fixed adrenaline icon not being visible after getting used more than once. How did i not notice this? Idk. * V1.4: Added a Parrying mechanic. The hit broadcast was renamed to parriable and the unparryable broadcast is basically just the old hit broadcast. * V1.41: Made parrying more lenient and parry clones no longer clone themselves. * V1.42: Added another death end screen. * V1.43: Parrying increases adrenaline by 5. * V1.5: Heavily reworked stuff regarding the Player and added dashing. You can perfect dodge with a 0.2 second window but you don't gain immunity frames after it. * V1.51: Made it so not moving while dashing makes you go away from the boss. V1.52: Made it so that pressing Space also makes you dash. * V1.53: Fixed the dodging effect acting like the player in terms of hitboxes. I am so sorry.