Disclaimer, I did not make this engine. I just decided to fix some of the problems that the engine has. Most of the credit goes to @sperbros for making the engine, click here to see the original project https://scratch.mit.edu/projects/825922862/ Update 0.7: - There are now 3 different options to choose from when starting the game, these little addons will change how the game is played and how hard the game will be - - These 3(and many other) options are for a menu that will be added in a future update - All normal rooms are finally finished, meaning that you can now play john gutter like in the vanilla game - Change the look of the timer bar to now match the one in sugary spire - Coneball behavior has be slightly change, now he just appears behind you instead of fading in - - Coneball behavior has also be changes in death mode so that the level in general can be possible in all difficulties - Lap 5 has been nerfed in order to make the level possible in all difficulties - Peppina now makes a sound when jumping, collecting a toppin, or getting hurt Update 0.65(Bring in the Noise): - you can now change the music that plays through out the level(E) - - you can change it from SSU, Pizza Tower, or the brand new Noise Update - enemies will now have a random chance to scream when you dash into them - added the pizza time sigh thing that will appear after you destroy Pillar John - - also added a flash effect that will play during said event - changed the amount of time you get after you kill an enemy in lap 5 - LowFace will now jumpscare you during rage mode(there will be a way to turn this off soon) Update 0.6: - second floor is now accessible with filled with enemies and the tomato topping - added a movable background so it's no longer static - added collectable clocks to help increase score - peppina will now achieve mach 4 more quickly along with having her super dash - the combo meter should now updated ranks when completing the level - added a new p rank theme for death mode - lowface will now get angry and changes his behavior if his counter reaches zero - peppina's idle will now change during pizza time Update 0.55: - replaced peppino with peppina - the combo meter no longer decreases when going into pizza box or lap portal - added more smoother animation in ranking screen wasd or arrow (even if you keybinds) to move Z to jump X to run C to grab V to taunts (can't parry) Space to active death mode(only works during the very start of the level) Special move: C + Up or W = uppercut Z + mach2 = wallclimb Z during wallclimb = walljump Down or S in midair = bodyslam Up or W during Mach3 = superjump X during superjump = shoulderbash V Hold = breakdance Laps: (Chase Down) 3 - Coneball will chase after you(will also activate if time runs out) 4 - Snick(couldn't find any yogurt sprites) will lunge to you if he's too far away from you + the War Time will count down to your death 5(If you somehow survive long enough to make it this far) - Lowface will chase after you(only RNG will save you) + the Low Timer will replace the War Timer counting down to 10s(you must defeat an enemy to make it go back up). If it reaches zero, then say goodbye to your kneecaps (Endless(W.I.P.)) 5 - All enemies will move faster and can damage you if you're too slow 10 - Snick(couldn't find any yogurt sprites) will lunge to you if he's too far away from you Please note that this is not fully polished yet, there's still something that need to be added/fix. So if this gets removed then that means it's being updated, so expect some changes at some point in the future Credit goes to the creators of Pizza Tower and Sugary Spire United for most of the sprites and other resources Thanks to for most of the new content Project to laggy? Click on the link below https://turbowarp.org/965155946 Tag: