AD - movement W - jump S - fast fall Press Space to summon projectile Q (Ground) - Kick Q (air) - Spinning Air Kick (also HELICOPTER HELICOPTER) Q+S - Low Kick (hold) M1s - combo hold s to skip first punch does air combo in air E (ground) - punch E (air) - downward slam E+S - stomp 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow
Most stuff is by @NoiceACoder I simply implemented a move set for the Q key There is no cooldowns for the Q move set because the cooldown code confuses me I am no pro animator so the animations for the moves are not really anything special.