This is GREAT for math lovers. If you are one, read this: If not, read around half of this to know what to do: The graphs represent a max frequency, meaning every line represents how many times in a row you got, for example, get a 1 rolling a dice. The program starts with a "1 sided dice". Use the left and right arrow(click) to increase the "number of sides on the dice". The percentage at the top is the probability of "rolling a 1". Watch how the graph slowly becomes smaller and smaller the "number of sides on the dice" increases. This method is frequently used for terrain generation. The "number of sides" would represent some sort of terrain depth/level/height.
This is a pretty simple project, but has a lot of potential. Feel free to remix this! I would love to see all the things you guys make with this!