Welcome to my TTN Conversion System! We've all been in that awkward situation where one must struggle to save data using cloud storage. This is so far the best way to deal with that problem! Using this system, all you need is a bit of some former cloud experience to make your own cloud game! SCROLL DOWN TO BOTTOM FOR IMPORTANT INFO!! Have I mentioned this is so far the most advanced text-to-number conversion system on Scratch? Just read the "current features" in the Notes and Credits text tab! ;D Created for @cutupuss to help with his/her online cloud game. You must give credits to me (@Minecart696) when using this engine. If you do not give credits or try to claim this as your own without permission, that would be stealing. It took me more than 4 hours to even build a prototype of this engine, what make you think you can just take it without permission?
All features will eventually be added. Check back now and then for further updates! CURRENT FEATURES: + Case sensing when encoding! + Support for 95 text characters! (that is like, almost every key!) + Can work on infinitely long text! (can you handle it, though?) + Extremely compact! (only 1 sprite necessary!) + All numbers are confirmed by official sources! (wow!) FEATURES TO BE ADDED: - Binary number type, high security but takes up a lot of space! - Octal number type, never uses 8 and 9 for a reason. - Hex number type... but it won't be cloud compatible, sorry. - Faster processing speed! In case for printing a very long text. FEATURES THAT I WON'T ADD: - Adding other miscellaneous keyboard inputs. Not necessary. - Adding letters from other languages. Not necessary. - Adding a swearword filter. Too advanced and too much work. Suggestions are appreciated, although some won't be accepted. Sorry if there's something you really wanted me to add, but I'll try to give a reason for why I can't add it.