WASD to strafe. Cursor Keys to rotate/P to switch to mouse turning. M to open the map. I to invert the mouse. T to toggle textures. The goal is to avoid Wheatley and the Space Core, and collect all of the Aperture Science Weighted Storage Cubes. Additions Log: Pt 1: 9/18/2023 Ep. 1: Collision, movement, level 1. Pt 2: 9/19/2023 Ep. 2: Basic sight, lens correction, 2-color walls. Pt 3: 9/20/2023 Ep. 3: Single, static entity, zoom view, camera correction. Pt 4: 9/25/2023 Ep. 4: Depth sort, multiple entities. Pt 5: 9/26/2023 Ep. 5: Collectables, enemy movement, enemy to enemy/ enemy to wall collisions. Pt. 5.5: 9/27/2023 Health bar and collectable counter. Pt. 6: 10/2/2023 Ep. 6: FPS counter and display, plus speed optimizations. Pt. 7: 10/2/2023 Ep. 7: Texture mapping and bug fixes. Pt. 8: 10/4/2023 Ep. 8: Looking up and down. Pt. 9: 11/9/2023 Multiple levels. Pt. 10.5: 11/17/2023 Jumping and thumbnail. Pt. 10.6: 12/8/2023 Portal gun, explosion, ammo, health inside boxes. Pt. 10.7: 1/19/2024 Added the screensaver at the end, menu v1 and opening animation. Pt. 10. 8: 1/22/2024 Menu v2 (Controls select).
NEW VERSION AT: https://scratch.mit.edu/projects/923792893/ The mechanism for storing the data is list-based, inspired by (assorted @griffpatch projects). More info inside. Thanks to: @griffpatch for the raycaster itself, number counter, health bar, and explosion animation. Valve, of course, for creating Portal, Portal 2, GLaDOS, Wheatley, the Space Core, Aperture Science, the Aperture Science Handheld Portal Device, the Aperture Science logo, the Aperture Science Weighted Storage Cube, and anything else I forgot to mention. Elder scrolls wiki on Fandom for the image of the Space Core (https://elderscrolls.fandom.com/wiki/Space_Core) Image of Wheatley traced from the cover image of this youtube video. (https://www.youtube.com/watch?v=23Jz9h2HNt4) Space Core voice lines sourced from the Portal Wiki. (https://theportalwiki.com/wiki/Core_voice_lines) Aperture Science Weighted Storage Cube image sourced from the Portal Wiki.(https://theportalwiki.com/wiki/Cubes#/media/File:Portal1_StorageCube.png) GLaDOS voice lines, portal gun, and portal gun sounds taken from 's Portal 3D: Test Chamber 13 (Scratch edition) project ( OpenGameArt.org for all but the last texture, which I made myself. First 2 level designs are my own, as are the scripts for the level data storage, the battery icon, and the screensaver at the end. Level designs: Lvl. 3: , at Lvl. 4: , at Lvl. 5: , at 's Submersible project for the menu sprites.