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Short animation I made in Blender of a low-poly cubinder (which is like a 4D cylinder), because I had trouble wrapping my head around how exactly it was able to roll, since I feel like a lot of visualizations of it only have the rolling make intuitive sense when it's oriented a certain way. In view 4, it might not look like it's rolling, but in actuality it's rolling closer to the camera (so you can't see its circular/cylindrical sides at all). In views 1-3, some of the cubes may seem to pop in and out of existence. It makes sense why it looks like this, and I'm sure there are ways to make it look more natural, but to be honest by the part of the process where that even came up I was already getting tired of working on it, so I just left it as is.