UPDATES Minor update: fixed "feet" sometimes clipping into each other on higher leg counts, alongside leg placements in general. ---------------------------------------------------------------------------- As the project title states, this is my own rudimentary take on procedural animation. Click the green flag after setting the total legs to reset the legs. Destination Configuration details the visibility of the "foot" placements or "destinations". (0 = hidden, 1 = small, 2 = large/obvious) The primary target can be moved around with WASD controls or the arrow keys. Everything is draggable, except the legs and destinations.
me me me!!!!! base product was made over a month during small periods of time