STORY: A bug has caused the scratch stage to descend into madness and the scratch library has exploded out! Play as Dot, the space dog, the take the fallen sprites back to the library and restore order to the scratch editor. The only non-library designs in the game are the levels Dot navigates on, as Scratch has been compressed with a scrolling platformer from trending - them being merged together causes chaos. Some other art is also from Scratch, like @griffpatch's geometry dash, and was merged as well. You shall need to recover the fallen sprites, put them back in the editor, and save Scratch! ----------------------------------------- Please note that all art is either the library, other people or me; me saying that art was from other Scratch projects is just part of the story. --------------------------------------------- How does it work? This project uses a scrolling method I like to call 'CalcPro', standing for 'Calculation Project'. Here's how it works: on a small map, smaller than the screen, a player hitbox moves about on that map, handling the collisions etc... then the second, designed (if you wanna do that) level will be projected out to the full size you want it to be, and moved to the position needed. You will need to use the size hack to make the Scratch sprites able to get past a x position of -240 and 240. The collisions of the smaller level are determined by a platforming script inspired by @griffpatch, so thanks to him. ----------------------------------- Credits: All code is by me, but like I just said, some of it is inspired by others. Most of the art was either by me, or found in the Scratch editor. However, the spikes costume is from @griffpatch, in his geometry dash project. Thanks to @ToadsTunes and @Luigi_Rulez as well, for the Mario Galaxy music. I would also like to thank @rayzorstrike for the lose life sound. Thanks to for the starting menu music. -------------------------------- Stats: Blocks - 1000+ Sprites - 16 -------------------------------- This is unfinished for now. I'll work on it later. Maybe... I started this project with big ambitions a year or two ago, but I got unmotivated. Here's the current game.