Blue - WASD to move R to shoot T to shield Y to throw shield Red - Arrow Keys to move I to shoot O to shield P to throw shield The buttons on the sides summon fire on the opposite sides. They can be triggered by players or bullets. Sometimes, pink squares or golden swords may appear. These are powerups. Moving over a pink square will cause you to change colours, increase your movement speed and boost your fire rate, and picking a golden sword will replace your gun with bigger, faster throwing swords. Throwing your shield causes it to bounce back and forth between the walls incredibly fast. However, doing this will cause you to lose your shield, preventing you from blocking or throwing it again. You cannot throw your shield whilst you are in the middle of the field. Pressing C and B together activates Cherry Blossom mode, making powerups appear all over the screen and turning the background brown Whilst in Cherry Blossom mode, Blossom Balls can also appear. These balls will disappear quickly, but if you touch them, you lose the game. Entering the Konami code will trigger Konami Mode. You can find out what that is on your own. Or, I guess, with whoever you're playing the game with. Press Space to cause the ball from Avoid to appear in the center of the screen and start bouncing around. Touching it will make you lose the game. It has a 1 in 5 chance of cloning itself when it hits the edge but there can only be a maximum of 10 balls on the screen at once (this has been nerfed from the original, in which it was 1 in 2 for the first ball and 1 in 3 for the clones and there could be 20 balls on the screen at once). Clones can be destroyed by bullets and swords. It also bounces of your shield and when it does this it has no chance to clone itself.
Idea by me Artwork by me (fire by @passwordname) Most coding by me, some by @passwordname Shoutout to @baddannyj33 v 1.0.1 changelog ~fixed sprite offset v 1.0.2 changelog ~fixed shield movement clip v 1.1.0 changelog +added powerups +added powerup bar v 1.1.1 changelog ~changed p1 controls v 1.2.0 changelog +added shield throw v 1.2.1 changelog ~nerfed shield throw clones from 10 to 3 v 1.2.2 changelog ~nerfed shield throw clones from 3 to 2 v 1.3.0 changelog +added cherry blossom mode +added backdrop666 [note: cherry blossom mode is still in beta, so don't be surprised if it lags a lot] v 1.3.1 changelog ~fixed diagonal shield throwing ~nerfed p1 shield throwing by 5 speed ~extended wait time for p1 shield clones by 1 second [note: forgot to apply nerfs to p2 shield] v 1.3.2 changelog ~buffed original shield thrown by 5 speed ~nerfed diagonal shield throwing by removing clones ~nerfed diagonal shield throwing by removing acceleration v 1.3.3 changelog ~applied 1.3.1 nerfs to p2 shield ~buffed diagonal shield throw clones from 0 to 1 ~nerfed diagonal shield throw clone speed by 5 v 1.3.4 changelog ~nerfed powerup chance from 1/16 to 1/17 v 1.3.5 changelog ~limited powerups to 25 v 1.3.6 changelog ~changed powerup limit from 25 to 15 [note: cherry blossom mode is out of beta!] v 1.4.0 changelog +added blossom ball v 1.4.1 changelog ~halved size of blossom ball ~changed blossom ball chance from 1/17 to 1/10 v 1.4.2 changelog ~halved time taken for blossom ball to disappear v 1.5.0 changelog +added konami mode v 1.5.1 changelog ~removed shield throw while in konami mode v 1.5.2 changelog ~added bar behind power bars for visibility to konami mode v 1.5.3 changelog ~shield now bounces off other shield when thrown v 1.5.4 changelog ~increased chance for backdrop666 v 1.5.5 changelog ~removed visibility bar on konami mode v 1.6.0 changelog +added sword powerup +added sword powerup bars ~limited powerup boundaries further to exclude sword bars ~fire now destroys regular powerups v 1.6.1 changelog ~increased wait time for sword powerup chance v 1.6.2 changelog ~fixed diagonal shield throwing again ~diagonal shield throws no longer work if all directional keys are pressed v 1.6.3 changelog ~fixed button sprite offset v 1.6.4 changelog ~fixed diagonal shield throwing yet again v 1.6.5 changelog ~lowered chance for sword powerup from 1/18 to 1/20 v 1.6.6 changelog ~reordered p2 movement script ~removed unnecessary pop sounds from all sprites v 1.7.0 changelog +added avoid easter egg [note: avoid made by baddannyj33] v 1.7.1 changelog ~avoid ball no longer triggers buttons v 1.7.2 changelog ~bullet now destroys avoid ball clones ~avoid ball now bounces off shield