Hi! Haven't really done a whole lot lately, so here's this! It's from a few years ago I was trying to do something similar to Perlin Noise without really understanding what a "vector" was (or several other components of perlin noise were), and this was the result! It looks OK, but also not, like, the same level of detail as Perlin noise, and it's only 3d so :/
Something might eventually come based off of this, I had this whole idea for a tile-based RPG with this "multi-dimensional map" based off of "perlin noise" - a very original idea I know Future features: speed/size efficiency increase, using a seed instead of completely random numbers, etc