Space (on title screen) - Start game (does not work while viewing the changelog) P Key (on title screen) - View the changelog and change the pages within Left / Right - Walk / Enter pipe (facing left or right) Up - Jump / Swim Down - Crouch / Enter pipe (facing down) Space - Run / Shoot fireball Just like in the original Super Mario Bros., get to the end of the level within the time limit by jumping on enemies, hitting blocks, and grabbing items. There will be a flagpole at the end of each level (except for the fourth one in a world) that you must touch in order to complete said level. The fourth level in each world is a castle level, and you have to beat the fake Bowser by either shooting him with five fireballs (as Fire Mario) or grabbing the axe that he is guarding (if you don't have a Fire Flower).
TurboWarp link: https://turbowarp.org/966996231 Playing this game in TurboWarp's full screen mode is strongly recommended for the ideal experience. Credit to Nintendo for the original game on the NES. Credit to @griffpatch (and @Griffpatch-Academy) for the main tutorials used to make this. Credit to @FindingPepper3 for the tutorials on YouTube used to add the following (even though only five of the twelve things listed are in the original Super Mario Bros): ON/OFF Blocks, conveyor belts, P-Switches, Bullet Bills, Bill Blasters, doors, keys, the ability to pick up objects, moving platforms, other solid entities that can move, functional Warp Pipes, and water physics.