A bunch of design concepts for my FNF mod. 1 for locking on bg 2 for shifting bg 3 for charging bg 4 for crusher bg Space for blank bg
In mod the special notes will be able to be turned off. Active in Locking On Slow notes = Slows notes down on hit and lowers health gain for hitting notes but higher health loss for missing notes while notes are slowed (Doesn’t stack). Active in Shifting Switch notes = Hit notes color rather than direction. They will show what to hit when they first appear on screen then switch to the other directions and go to said arrow lane. Switch notes have three presets. Active in Charging Static notes = Activates passive Health Drain while static is on screen and Screen is covered in static if missed (Health Drain Doesn’t Stack). Active in Crusher Soul notes = Heal trice as much as a normal note when hit no matter difficulty no downside if missed. In the mod there will be a secret song that requires you to beat the first week songs with special mechanics turned on otherwise you’ll be unable to access through any other way.