anyone know how I can get the bullet to not fire from his feet at higher elevations Arrow keys - move character Up arrow - jump The green rotatey triangle is the goal. Avoid red and swim through blue. good enough for now update notes: 1.2 fixed the levels being too big for the sprite...some of them anyway, was 2 lazy too fix the rest
thanks wes64 notes for programming actual thing, make less floaty and have collision detect before hitting ground (like in the video) also make wall jump a slide down like in megaman x so it doesn't clip into the wall slightly other than the first time, this is mainly just for looks because nes pixels would look really bad clipping into walls repeatedly, all blocks except special will be one obj with sprites loaded manually... maybe.