Controls: [ Arrow keys ] Move and jump; hold to go higher [ Up / Down ] Read signs, crouch, and fast fall. [ R ] Restart. [ J ] Hide double jump indicator. [ Q / E ] Toggle show scene number and player position. Press "T" to enable Dev controls (Sudo-assist mode): [ 9 ] Fast travel to any scene. [ Z ] Teleport to mouse location. [ X ] Toggle god mode. [ C ] Switch gravity. KNOWN BUGS: - The decoration may be inaccurate as I don't have the time to test every single square inch of collision. - Whatever else is listed in the TO DO list comment.
[This is an old project from about a year ago that I never finished because I had to manually tile EACH SCREEN. As a band-aid fix, collision has a color effect on it. All the gameplay should be finished.] This one was going to be the B-side to Temple Trials (It kinda still is) but I had a cool name pop into my head and now it is it's own thing now. Lore: [OG lore was outdated...] Penumbra (purple cube) found an old temple in a deep forest and went exploring, as he does. Oh, and also Kumori judges you at the end. (Fade's dialogue will not properly reflect the new lore). Play the first one: https://scratch.mit.edu/projects/916241577/ Music: Title: Baba Fear Ghost by Arvi Teikari Normal + Layer: Gut Of Goetia by Nicolas Mayer - Onyx Secret Room: Fade by Pedro Silva Final gauntlet: Threat - Rubicon by Connor "12LBS" Skidmore SFX: Taken from Celeste and one from Omori I was given permission by Onyx to use his music so ask him if you are interested in using any of his music.