WASD to move. Q to run. Space to interact. Mouse 1 (LMB) to shoot. I would advise playing on Turbowarp to add a pause button and smoother animations. https://turbowarp.org/947230236/fullscreen?interpolate&clones=Infinity&offscreen&limitless Feedback appreciated. I greatly appreciate CONSTRUCTIVE remixes, which is ANYTHING. One new gun, one new room, one new perk, even just changing the gun stats or buffing points per kill. I don't mind as long as there is changes and making them is easy. Most things are in blocks so all you need is to change 2 lines and now the ppsh has unlimited ammo and one shots to round 150. Again, I don't mind, just make real changes especially things that are difficult and change the game for the better. There's even a chance I add that feature and you are permanently added to the credits tab! Updates below -> V 0.1 pre-pre-alpha - release V 0.2 - ppsh added, block optimization, much better mod capability, perk ideas created. v 0.3 - Can no longer shoot when reloading, thompson added, more perk ideas added, left and right movement added, stamina added, health added. Removed the Colt from the box. v 0.4 added damage indicators, a wall buy, the kar98k, and changed zombie damaging to be more fair. v 0.45 added rooms to the left and right of spawn, they currently do nothing but will soon. v 0.5 added deco to spawn room, gewehr as a wallbuy in the room right of spawn and to the box, buffed many weapons, and added the box back in (randomly spawns either left or right). Also added one part to a later secret involving three pieces of a mystery item across the map, try to find it. Added one secret hotkey (: v - 0.55 added quick revive, buffed gewehr 43, and added more infrastructure for later updates. v - 0.6 Added 2 new rooms, adding a thompson wallbuy and power! Also added the ray gun and decreased zombie speeds on earlier rounds. v - 0.7 added sounds and added ray gun and gewehr models! V - 0.8 Box now gets better in later rounds, more zomie speed rng, and increased rate at which zombies become walkers. Added highscore. v - 0.8.1 - Fixed ray gun damage (buff from 900 damage/r9 to 1500/r14) v - 0.8.2 - added Alien handgun. High capacity compact handgun. V - 0.9 Damage now calculated from player, reduced damage delay and cooldown. Different guns now have different movement speeds. MG42 added. Strafing and backwards movement nerfed. All movement increased. fixed many bugs regarding movement. v - 0.10 maybe should have released this with v 0.9 cause its pretty small but imo still a main update. Added 2 new rooms, adding 2 ways to power, double tap, and a second craft part. v - 0.10.1 - buffed ray gun now shoots 33% faster and damage is now 1950/r16 v - 0.10.2 fixed like one bug with the multidirectional doors, will fix more tomorrow but today is literally tomorrow so sleep comes first. v - 1.0 - fixed most door bugs in first 6 rooms don't hold space when moving cuz a bug happens where you lose money and rn I am not able to fix it. Added 2 rooms, adding Juggernog and Speedcola. Added MP-40. Buffed Gewehr and Kar98k plus fixed box and wallbuy differences. v 1.1 - added 2 rooms, including PaP. v 1.2 - buffed gewehr 43 and added powerups to zombies after death, currently including max ammo and nukes. Fixed zombies getting double hit by projectiles and quick revive not appearing v 1.2.1 increased spawn rates on earlier rounds v 1.3 (ongoing) Making all wallbuys American to fit the lore and optimizing the weapon system for modding.