Click an item from the menu on the top right to select it Space to use item or deactivate item E to cycle through categories R to toggle blue lines in the background Yes, I know... spike traps are impossible to get rid off. Its just how the code works. I will try to find a work-around. For some reason red is supreme with pistols... huh Some Features: - 5 battles that may happen at the same time - Units may pick up weapons from Weapon Racks - You can interfere in battles I am getting bored of this project even though I want to keep working on it, so do not expect frequent, if any, updates. Yes, units not hitting each other on the top of walls is intentional because they die if they hit each other. I can fix it, but I honestly like it as-is. Known bugs/glitches: - Sniper bullets have a chance to not damage enemies when there are a lot of enemies close together - Red units with handguns have a chance to shoot more than a single bullet Change-log: 1.1.0: - Added spike traps - Made death effects larger if the victim was a giant - Added version number in the background - Added the ability to toggle the blue lines in the background by pressing 'R' - Expanded tooltips - Added barbed wire - Added Landmines - Added the category Traps - Added Sniper Tower - Added Music 1.0.4: - Added the category Defensive Buildings - Added the wall object - Added tooltips 1.0.3: - Added better and less glitchy death effect - Reduced blast radius and damage 1.0.2: - Added Change-log - Added Rally Flags - Added Death Animation - Fixed UZI Bullets destroying each other at a higher rate than intended #sandbox #custom #battle #All