Errant: Arkyid Arkyid is a arachnid Errant. (It ended up kinda cute!) It pulls targets in with its lasers and heals itself using an experimental, unstable "lifesteal" system that allows it to recycle pieces broken off opponents. (Not a ripoff of Fell Swoop! Its inspiration is completely different!) Stat totals: WEI 43(+8 gear makes 51)/100 INT 41 Parts: Size 1 Lvl 1 Arachnid Chassis 8 INT 4 WEI 3 OVERFUNCT 4x Lvl 1 "Scuttler" Walking Leg 5 INT (5-1) WEI 4(/3) EFF 3 POW 2 SIL 5(/3) RES 2x Lvl 1 "Crusher" Clawed Leg 5 INT (5-0) WEI 3(/3) EFF 4 POW 5 SIL 3(/3) RES Lvl 1 Weapon Mount Tail: A scorpion-like tail that can have a pistol or rifle 3 WEI or under (no other kind of weapon) attached with a bit of work. +1 weapon cap. NOT an arm, it's a tail, got it? When the tail is disabled, the mounted weapon can't be used. Can only hold weapons of the tail's level or under. 3 INT 5 WEI 3 EFF 3 POW 8 SIL 2 RES Ability: Menacing Step Weapons Lvl 1 "Predator" Sapping Laser Array [Dtype: Energy] # Tractor: Halved range, pulls targets one space closer to wielder on hit (3-0) WEI 2 EFF 4 POW -1 RSPEED 6 ACC (1+3) AMM Lvl 1 "The Maw" Mandible Array [Dtype: Lifesteal*] (5-0) WEI 2 EFF 3 POW (3-3) RSPEED 7 ACC (Both weapons are integrated) *Restores [damage dealt/3](always rounded down) INT to most damaged part/chassis of wielder on successful hit. Can only restore disabled parts on crit. Recommended Gear: ECB Minifactory Clip (3 WEI) Personal Shield Generator (5 WEI) Notes: - Legs are Sharp dtype when used as weapons. - Tail can be used as a Sharp melee weapon as well.
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