165 VIEWS!??!?! HUH?!?!? Yoooo go play Untitled Phighting Gaem - https://scratch.mit.edu/projects/960647491/ Worked for too long on the VFX and got pissed off and didn't finish the code, Movement of orb, Direction, and VFX aren't fully implemented eitherssssss. Didn't turn out too bad tho... I might add impact frames (Done).. The actual Kamehameha is also kinda Sheeeit... KAMEHAMEHA ONLY WORKS FACING RIGHT, AND AGAIN, ITS NOT FINISHED (prob never will be) (A G A I N, ALL THIS IS, IS VFX PRACTICE) AD - movement W - jump S - fastfall (hold) M1s - combo hold s to skip first punch does aircombo in air G - Kamehameha E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns I talk too much...
practice :) Animation and vfx are good, Movement of orb and code (My code) aint this time.. The opposite of the za hando project.. -side note, this is garbage. (as a retrospective)