-|-!!READ FOR INSTRUCTIONS AND CONTROLS!!-|- WASD to move, click to attack w/ sword towards cursor hold space to sprint, double-press space to dash left/right arrow keys to switch spells, E to use selected spell -=-=-=-=-=-=-=-=-=-=-=-SPELLS-=-=-=-=-=-=-=-=-=-=-=-=-= there are 10 spells, this info is for each spell at tier 1: FIRE: shoots 2 fireballs at cursor ZAP: calls a lightning strike at cursor HEAL: heals 25 hp LEECH: deals damage to enemies at cursor, heals 10 hp if it hits CLONE: spawns a decoy that (most) enemies go for SCORCH: casts a wave of fire ICE BEAM: shoots a beam of ice that slows enemies STAR: huge star nuke, scales w/ mana CURSE: drain enemy hp overtime and gain stamina FORCE: grabs an enemy and throws them into obstacles, other enemies, and walls -=-=-=-=-=-=-=-=-=-=-=-SWORDS=-=-=-=-=-=-=-=-=-=-=-=- there are also 5 swords: 1 - 3 damage, can do a 2 hit combo 2 - 5 damage, wide arc but costs stamina 3 - 7 damage, fast, hold click to charge a spin attack 4 - 9 damage, shoots beams 5 - 11 damage, the very well known purlplle 2 sword (currently not obtainable) -=-=-=-=-=-=-=-=-=-=-=-ENEMIES=-=-=-=-=-=-=-=-=-=-=-=- enemy types (they gain more hp based on level): red: has decent hp, slow, does nothing special purple: archer, stays a distance away from you mint: fast and weak dark red: like red, but more hp and a bit faster grey: very fast, stops when your cursor is on them dark purple: better archer, very annoying pink: has a sword, gets better swords based on level orange: has a shield that often blocks projectile spells, takes reduced sword damage dark grey: starts immobile, speed increases when your cursor is near them green: leaves a trail of ooze that has effects based on stage
the 3-5 most recent (and notable) patches will be here: (3/26) - levels are a bit shorter - once the target score is met, all spawned enemies have to be killed before the door opens - added an ending score panel, and you don't have to hit the flag again when you lose - score math is a little weird, and im gonna add more upgrades so don't get used to it working like this (4/7 - 4/8) - added 3 new areas - second area is full of rocks - third and fourth areas can either be fire or jungle - fire has lava pits, enemies resist fire-based spells - jungle enemies resist LEECH and CURSE - added a crosshair - added HP, mana, and speed upgrade items - some minor bug fixes, visual things and QoL things (4/9) - fixed the weird rock/enemy collision (its good enough) - some enemy AI tweaks - both purple enemies have chances to shoot on intervals, as opposed to completely randomly - enemy code is overall cleaner and simpler - pink enemies have smoother attacks - they no longer back up before dying when at 0 hp - both light blue enemies are grey now (bc weeping angels/gargoyles[?]) - grey enemies (the weeping angel ones) pause when they hit you, no more insanely fast deaths - un-nerfed STAR, it was never meant to be THAT bad (4/12-4/15) - added FORCE (placeholder icon) and green enemy - trying to change how enemy types start to appear - reordered enemies - enemies now actually interact with the top wall - burn and poison effects that you probably will never see one of the next updates will rework the score system and add shops