====Welcome to SCP containment breach==== A remake of a game by the same name, you play as a member of Class-D Personnel, and must escape Site-02. CONTROLS IN EXTRAS MENU Please report any bugs to me in the comments if you come across one.
Updates: ============== v? (5/28/2024) UpdateType: Possible turbowarp moving. notes VV ------------------------ I will probably move this project to turbowarp due to turbowarp just being better. If that does happen then you can see it in the instructions. (I AM STILL WORKING ON V6) ============== v5 (5/5/2024) UpdateType: Minor Patch notes VV ------------------------ -Fixed one of the cell guards music playing at full volume after the breach starts ============== v4 (5/3/2024) UpdateType: Minor Update notes VV ------------------------ -If classic mode is enabled then the testroom will replace the entrance to the research zone, making the game faster. -Pressing O while in the menu will make the background auto rotate. -New binds section in extras (removed key binds from instructions) -Added turbowarp binds in extras. if you are using turbowarp, this will allow the shift key for running. -Escape timer has been replaced with "Speedrun" -Speedrun timer now ends the game once you escape light again. -Speedrun timer locks all other settings except intro -Added leaderboard menu (nothing yet) ============== v3 (4/19/2024) UpdateType: Major update. notes VV ------------------------ -If SCP-173 teleports to the room you are in then it will appear a few feet in front of you instead of in the middle of the room. -SCP-173 will now only teleport to rooms next to you instead of random rooms within the zone. -Added heavy containment. (VERY WIP) -Added SCP-1025 (disease book) -Added 2 more instances of SCP-207 in its cell -SCP-207 will now be removed from the inventory and can only be used once, and requires that it be used while equipped, rather than just equipped. -Added a guard in the Research armory that will shoot at you but will not move, making him act like a turret. -SCP-173 will appear in the Research test room every time you go down there instead of just once. -Updated Agent Guthrie bio. (cause of death.) -Added SCP-106. His movement will hopefully change once I have the courage to go through 3 griffpatch tutorials on path finding. -Added lights out mode. -Added a mode that makes MTF spawn at the start of the game instead of heavy containment zone. -Added MTF. -Added SCP-049-2 (No scp 049 right now) -Added Com18. -FSP9 can now shoot things. -Medkits can now heal you. -Health is now displayed. -Added Keter NPC's mode. (makes NPC's harder/ more persistent.) -Added a new main menu -SNav now works and displays a map of the zone you are in. Currently it only displays Light containment. ============== v2 (2/23/2024) UpdateType: Minor patch notes VV ------------------------ -SCP-173 can no longer move if you are behind a wall. -SCP-173 now spawns in the Research zone Testroom2B -Added Storage room 173 scene -Added Ulgrin blinking scene -Added 106 abduction scene in 1499's room ============== v1 (2/19/2024) UpdateType: DEMO Release notes VV ------------------------ First release. Not much in it right now but I will make sure to keep developing it as much as I can. The only SCP currently in the game is SCP-173 and SCP-207. But more things such as heavy containment are coming soon. Layout is based on a map I made for SCP CB (though a bit edited and with new additions.) SCP-173 will hopefully be improved and I will attempt to make any NPC such as 173 not walk through walls and have pathfinding. Unless its SCP-106 of course. If you wonder why the guards look the way they do, 1. I wanted to make them less like MTF 2. Ive been playing alot of Payday 2. (I hate jacket, he stops me from getting jokers.) I also might not add the S-nav and replace it with another item. ==============