Click on a mask to drag it around!
I was looking at how to code actual 2D ball physics with gravity and collisions, but it got all brain-hurty so I just winged it. These physics aren't super accurate to reality as a result, but I'm pretty happy with it none the less. Each mask is modelled as a circle. Some funky stuff starts to happen when you make the masks different sizes. The pile "pulsates" sometimes, I would rather it did not but what can you do. Is that a Great Mahiki I see?