scratch cloud variables are down so WRs don't work oh also this game is supposed to be hard please don't ask me to nerf stuff unless its genuinely unfair Click Flag ~4 times Due to a glitch your world records sometimes doesn't save, I cant do anything about this since its the scratch server that is broken Play in Turbowarp or Forkphorus with infinite clones on for a better experience https://turbowarp.org/969127093 https://forkphorus.github.io/#969127093 you can suggest things in the comments The "Wave 10 speedrun" Measures how long you take to BEAT Wave 10, not how long you take to reach it. WASD or arrow keys to move and space to shoot Hold x or l to slow down Hold p to view enemy hp The white ship is you and the red ships are the enemies The enemies get more hp as the waves increase Your HP is displayed in the top right, max is 30 Power-Ups: Heal (Heart): heal 3 hp Extra shot (blue +1): makes you shoot +1 projectiles (maxes at 7, may increase in the future) Extra Damage: (red +1): increase dmg per shot by 1, very rare Enemies: Normal: Shoot at a moderate pace dealing 1 damage per shot Sniper: Same stats as Normal but shoots faster bullets. Stars appearing at around wave 3 Fast: Shoot at a fast pace through burst shots dealing 1 damage per shot, has less hp. Starts appearing at around wave 6 Strong: shoots slow but deals 2 damage per shot, has a lot of hp, and shoots dark red bullets. starts appearing at around wave 10 Dual: Shoots at a moderate pace dealing 2 damage per shot, and shoots 2 bullets but it's technically one costume, also has a lot of HP and is more than strong. It is basically just a buffed strong. Starts appearing at around wave 15 Side shooter: shoots at a moderate pace dealing 1 dmg per shot, has medium hp and shoots at a moderate rate, bullets turn around and starts moving horizontally after falling for a random amount of time, their bullets can be distinguished by the fact that they look like a nail and they are slower
All code by me All (not quite) art by me ~1.8k blocks My best is wave 37, try to beat it. Check out my other game "Sword Guy": Credits: F-777 For music Known Bugs: Sometimes enemies don't immediately die after reaching 0 hp Easy mode with a different color scheme that MIGHT be easier on your eyes: (project got unshared :/) Change Log: V1: Shared V2: Added Enemy Varients Added Power Ups Added Music Added stars to the background Increased Player base HP to 5 to make the game easier Made Background Black to add to the "Space" vibe Slightly Improved Enemy AI Fixed player and enemies sometimes not taking damage Added a system to view enemy hp V. 3: Buffed Enemies shoot cd Normal 3-5 > 2-4 Fast 1-3 > 1-1.5 Strong 5-8 > 4-6 Added a speedrun to wave 10 time variable for people who want to speedrun something. Added indicator for when enemies get hit Added "Dual" Enemy Added "Sniper" Enemy Improved star bg V. 3.1: Added a Thumbnail Nerfed player hb size V. 3.2: Improved Enemy AI (again) V. 3.3: Added an option to press X or L to slow down Added arrow key controls Reworked Fast, now they fire in bursts V. 4: Added a boss fight at wave 10 V. 4.1: Added same boss but 2x hp at wave 20 V. 4.2: Fixed your hitbox appearing when you die (literally added 5 blocks of code) Added a new "side shooter" enemy that starts appearing at wave 11, their bullets randomly turn around after falling for a bit (help I'm running out of enemy designs lol) V. 4.3: Buffed Bossfight Added proper wave counter Added boss fights for waves 30,40,50,60,70,80,90 and 100, even though its realistically impossible to even get to 40. Their HP increases exponentially, if you get to wave 100 either by pure skill or changing the code you'll find out that it has over 200k hp Fixed certain UI not popping up Increased max shots from 5 to 7 Added start screen Added trail V 4.4: Added new super rare +1 dmg upgrade, which is self explanatory (has a 3% chance to replace any upgrade)