Introducing LCC (ListCloneCreator) a way of making hundreds if not THOUSANDS of "clones" in no time at all pros: -fast -data can be stored in "clones" -heavily customizable cons: -cannot use Scratch sensing systems -if implemented in games all "clones" would need to know their list origin point
abbreviations used in code: CL : CloneList T : temporary I don't have enough time to explain exactly how it works so find out yourself ;)