Arrow keys/wasd to move, or enable mobile mode to use the joystick. You'll get constantly pulled toward the center, so use that momentum to travel to the edge and collect the orbs. Collecting these orbs adds to the timer in the top right; when the timer hits 0, the game is over. Later on, powerups will appear and will move across the screen. Golden: Gives 500 points. Red: Takes 200 points. Green Target: Gives you x2 score for 10 seconds Cyan: Gives you x5 score for 5 seconds Dark Green: Gives you x1/2 score for 10 seconds Blue Target: Explodes on impact, releasing 50 small targets worth 15 points each. Collect all of them for a 50 point bonus. Pink Target: Turns off gravity for 10 seconds Brown Target: Makes the player lose all control + turns off friction for 3 seconds Purple Target: Spawns in a poison zone that takes away points if touched Orange: Reverses controls for 10 seconds My best score is 53081
@ggenije for the trig scripts found in the powerup sprite (I was so close to figuring it out though...) @Coder4536 for the idea of the "reverse controls" powerup (Used in the game Super Pong 2.0) Nintendo for the music (Electrodrome from Mario Kart 8) v1.0: Initial release v1.1: Fixed three glitches: multiplier effect not showing, the blue bomb despawning, and the swap controls not returning to normal v1.2: Fixed glitch involving combining the brown, pink, and orange powerup, rebalanced poison v1.3: Fixed a glitch where you could start with one of the powerups enabled v1.4: Fixed the brown powerup length v1.5: Shortened the timer on reverse controls and poison from 10 seconds to 5 This game is unfinished - There are many updates I wish to have, such as: Title Screen Cloud leaderboard Adaptive music for the x2/x5 powerup Adaptive music for the pink powerup Ring color selection (I have a bunch prepared)