Test its super slow ik This is basically a test for rolling and also how to handle off screen enemys, many platformers on scratch don't include enemies because when they are offscreen they get messed up, here i just freeze them until they get looked at again, that way they don't just get stuck in stuff or anything when you go offscreen The Controls are click fire, Q to roll dash left, E to roll dash right, space while walking to dash, when roll dashing no damage can be taken is the idea -- Credits thanks to akshatlego for spin code which i adapted for the rolls Org art by 8-bits of awesome (not the ugly hat dudes)- i was gonna make this into a game decided no