You are the dark grey unicorn on the left. The enemy is the red-brown unicorn on the right. You must get all your opponent's stats (bond, courage, speed, wisdom, strength) to 2 or less to win, without this happening to yourself. On each turn, you can either attack or defend. Outlines of the different elements and their uses are below. For most elements, you have one attack, but for your allied element you have two. Air: Lightning - Basic attack. At its best, takes 2 speed from enemy. Wind Shield - Defence. Shields you from 50% to 75% of damage. Tornado - Advanced attack. At its best, takes 4 speed from enemy. Earth: Rockfall - Basic attack. At its best, takes 2 strength from enemy. Sand Shield - Defence. Shields you from 50% to 75% of damage. Rock Spear - Advanced attack. At its best, takes 4 strength from enemy. Water: Icicles - Basic attack. At its best, takes 2 wisdom from enemy. Water Shield - Defence. Shields you from 50% to 75% of damage. Wave - Advanced attack. At its best, takes 4 wisdom from enemy. Fire: Fireballs - Basic attack. At its best, takes 2 courage from enemy. Fire Shield - Defence. Shields you from 50% to 75% of damage. Wildfire - Advanced attack. At its best, takes 4 courage from enemy. Spirit: Spirit Blast - Attack (the only spirit attack). At its best, takes 2 bond points from enemy. Spirit Shield - Basic defence. Shields you from 50% to 75% of damage. Block - Advanced defence. Shields you from 75% to 100% of damage.
Thanks to @gadgeteers for the idea. Note: Some of the elemental attacks I have used are mentioned in the books, such as a sand shield, wave or wildfire. However, others I have made up to make the game work better, such as the spirit blast (because I couldn't think of any other spirit attacks).